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	<title>Errapedia - User contributions [en]</title>
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	<updated>2026-04-05T16:32:26Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=733</id>
		<title>Haguelun Hamlet</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=733"/>
		<updated>2025-06-25T02:59:42Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 6-1006&lt;br /&gt;
|leaders = Elder Vrus&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = 53&lt;br /&gt;
|significance = Home of Balhur and Amoor Rheiyuk, the Erra Chronicle Authors}}&lt;br /&gt;
&lt;br /&gt;
Haguelun (Hag-ue-lun) is a hamlet in Urushee's Fleurs Forest. It lies 1.2km west of the Mauthune Mountain Pass, and holds the status of being the formal residence for the family of [[Owl Arcana]] that maintain this Chronicle. It maintains a steady relationship with Humanoid species traders that pass through Mauthune due to its ease of access, with the village specialising in Horticultural medicine exports.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded upon the site of what is believed to be an attempt of a previous tribal settlement, Haguelun was established in 1006 by an Arcana Wolf by the name of Roningale. The original intention was to create a home suitable for caring for his family, having recently performed an exodus from the nearby village of Poifort.&lt;br /&gt;
 &lt;br /&gt;
In Sur of 1010, Roningale would come to the aid of an injured Arcana Bear named Mooks, who had been shot by Dwarven hunters some 5 kilometers North, mistaking him for the common brown bears that resided in Fleurs. While they were unable to tend to his wounds due to their limited dexterity, the Wolves were able to nurse him back to health. Owing a debt to the family, Mooks would relocate to an extension outside of their home and assist with warding off individuals from Poifort that would seek to disrupt the homestead, growing a reputation of the simple group becoming a safe haven for individuals that were uncomfortable with the village's dominance over the surrounding region.&lt;br /&gt;
 &lt;br /&gt;
By 1012, several other homes had been constructed, and 17 individuals now lived in Haguelun. By 1014, this had more than doubled to 37.&lt;br /&gt;
 &lt;br /&gt;
By 1016, the hamlet was beginning to face significant pressure from Poifort due to its steady increase in size, and a decision was made by Roningale's successor Vrus to establish a business relationship with other species in order to dissuade interference. Entrusting the initial author of this Chronicle, Balhur, with a collection of the Hamlet's herbs from its latest harvest, they flew over the Mauthune pass and attempted to garner the attention of passing merchants. This was particularly notable for its time,as there was still a lingering sense of distrust among [[Arcana Species]] towards civilizations beyond the Forest.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Haguelun's population comprises almost entirely of Arcana species. Most populus are Arcanas of Wolf, Fox, Owl and Bear, who make up nearly two thirds of the residents. Since 1015, an Elven woman named Shakoir has resided at Haguelun, and the Hamlet has hosted travelers of the area on occasion. While it typically has a normal birth rate, it is common for individuals to leave the Hamlet upon reaching adult age, searching out locations they have learned of from this Chronicle.&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Structure==&lt;br /&gt;
Haguelun is situated close to the Vitreux river, which is north of the hamlet. The settlement is both grounded and exists among the trees; A select few homes were constructed amidst the treetops for the Avian Arcana, as it provided ease of access to them, while the majority of homes remain either on the ground floor, or are elevated above the others in order to conserve space. The Hamlet is surrounded by a 7m high wooden border, constructed from logs, with a single gateway to the North of the hamlet. There are observation posts located in the trees and along the perimeter of the walls, standing 4m high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=732</id>
		<title>Haguelun Hamlet</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=732"/>
		<updated>2025-06-25T02:59:24Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 6-1010&lt;br /&gt;
|leaders = Elder Vrus&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = 53&lt;br /&gt;
|significance = Home of Balhur and Amoor Rheiyuk, the Erra Chronicle Authors}}&lt;br /&gt;
&lt;br /&gt;
Haguelun (Hag-ue-lun) is a hamlet in Urushee's Fleurs Forest. It lies 1.2km west of the Mauthune Mountain Pass, and holds the status of being the formal residence for the family of [[Owl Arcana]] that maintain this Chronicle. It maintains a steady relationship with Humanoid species traders that pass through Mauthune due to its ease of access, with the village specialising in Horticultural medicine exports.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded upon the site of what is believed to be an attempt of a previous tribal settlement, Haguelun was established in 1006 by an Arcana Wolf by the name of Roningale. The original intention was to create a home suitable for caring for his family, having recently performed an exodus from the nearby village of Poifort.&lt;br /&gt;
 &lt;br /&gt;
In Sur of 1010, Roningale would come to the aid of an injured Arcana Bear named Mooks, who had been shot by Dwarven hunters some 5 kilometers North, mistaking him for the common brown bears that resided in Fleurs. While they were unable to tend to his wounds due to their limited dexterity, the Wolves were able to nurse him back to health. Owing a debt to the family, Mooks would relocate to an extension outside of their home and assist with warding off individuals from Poifort that would seek to disrupt the homestead, growing a reputation of the simple group becoming a safe haven for individuals that were uncomfortable with the village's dominance over the surrounding region.&lt;br /&gt;
 &lt;br /&gt;
By 1012, several other homes had been constructed, and 17 individuals now lived in Haguelun. By 1014, this had more than doubled to 37.&lt;br /&gt;
 &lt;br /&gt;
By 1016, the hamlet was beginning to face significant pressure from Poifort due to its steady increase in size, and a decision was made by Roningale's successor Vrus to establish a business relationship with other species in order to dissuade interference. Entrusting the initial author of this Chronicle, Balhur, with a collection of the Hamlet's herbs from its latest harvest, they flew over the Mauthune pass and attempted to garner the attention of passing merchants. This was particularly notable for its time,as there was still a lingering sense of distrust among [[Arcana Species]] towards civilizations beyond the Forest.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Haguelun's population comprises almost entirely of Arcana species. Most populus are Arcanas of Wolf, Fox, Owl and Bear, who make up nearly two thirds of the residents. Since 1015, an Elven woman named Shakoir has resided at Haguelun, and the Hamlet has hosted travelers of the area on occasion. While it typically has a normal birth rate, it is common for individuals to leave the Hamlet upon reaching adult age, searching out locations they have learned of from this Chronicle.&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Structure==&lt;br /&gt;
Haguelun is situated close to the Vitreux river, which is north of the hamlet. The settlement is both grounded and exists among the trees; A select few homes were constructed amidst the treetops for the Avian Arcana, as it provided ease of access to them, while the majority of homes remain either on the ground floor, or are elevated above the others in order to conserve space. The Hamlet is surrounded by a 7m high wooden border, constructed from logs, with a single gateway to the North of the hamlet. There are observation posts located in the trees and along the perimeter of the walls, standing 4m high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=731</id>
		<title>Haguelun Hamlet</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=731"/>
		<updated>2025-06-25T02:03:13Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 6-1124&lt;br /&gt;
|leaders = Elder Vrus&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = 53&lt;br /&gt;
|significance = Home of Balhur and Amoor Rheiyuk, the Erra Chronicle Authors}}&lt;br /&gt;
&lt;br /&gt;
Haguelun (Hag-ue-lun) is a hamlet in Urushee's Fleurs Forest. It lies 1.2km west of the Mauthune Mountain Pass, and holds the status of being the formal residence for the family of [[Owl Arcana]] that maintain this Chronicle. It maintains a steady relationship with Humanoid species traders that pass through Mauthune due to its ease of access, with the village specialising in Horticultural medicine exports.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded upon the site of what is believed to be an attempt of a previous tribal settlement, Haguelun was established in 1006 by an Arcana Wolf by the name of Roningale. The original intention was to create a home suitable for caring for his family, having recently performed an exodus from the nearby village of Poifort.&lt;br /&gt;
 &lt;br /&gt;
In Sur of 1010, Roningale would come to the aid of an injured Arcana Bear named Mooks, who had been shot by Dwarven hunters some 5 kilometers North, mistaking him for the common brown bears that resided in Fleurs. While they were unable to tend to his wounds due to their limited dexterity, the Wolves were able to nurse him back to health. Owing a debt to the family, Mooks would relocate to an extension outside of their home and assist with warding off individuals from Poifort that would seek to disrupt the homestead, growing a reputation of the simple group becoming a safe haven for individuals that were uncomfortable with the village's dominance over the surrounding region.&lt;br /&gt;
 &lt;br /&gt;
By 1012, several other homes had been constructed, and 17 individuals now lived in Haguelun. By 1014, this had more than doubled to 37.&lt;br /&gt;
 &lt;br /&gt;
By 1016, the hamlet was beginning to face significant pressure from Poifort due to its steady increase in size, and a decision was made by Roningale's successor Vrus to establish a business relationship with other species in order to dissuade interference. Entrusting the initial author of this Chronicle, Balhur, with a collection of the Hamlet's herbs from its latest harvest, they flew over the Mauthune pass and attempted to garner the attention of passing merchants. This was particularly notable for its time,as there was still a lingering sense of distrust among [[Arcana Species]] towards civilizations beyond the Forest.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Haguelun's population comprises almost entirely of Arcana species. Most populus are Arcanas of Wolf, Fox, Owl and Bear, who make up nearly two thirds of the residents. Since 1015, an Elven woman named Shakoir has resided at Haguelun, and the Hamlet has hosted travelers of the area on occasion. While it typically has a normal birth rate, it is common for individuals to leave the Hamlet upon reaching adult age, searching out locations they have learned of from this Chronicle.&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Structure==&lt;br /&gt;
Haguelun is situated close to the Vitreux river, which is north of the hamlet. The settlement is both grounded and exists among the trees; A select few homes were constructed amidst the treetops for the Avian Arcana, as it provided ease of access to them, while the majority of homes remain either on the ground floor, or are elevated above the others in order to conserve space. The Hamlet is surrounded by a 7m high wooden border, constructed from logs, with a single gateway to the North of the hamlet. There are observation posts located in the trees and along the perimeter of the walls, standing 4m high.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Grand_Urusheen_Railway&amp;diff=730</id>
		<title>Grand Urusheen Railway</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Grand_Urusheen_Railway&amp;diff=730"/>
		<updated>2025-06-25T00:59:49Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|founding-date = 13-07-731&lt;br /&gt;
|leaders = Railmaster Anders&lt;br /&gt;
|location = North Urushee}}&lt;br /&gt;
The Grand Urusheen Railway is a transit system serving the Northern regions of [[North Urushee|Urushee]]. The GUR originated roughly a century and a half before [[The Collapse]] occurred, as greater initiatives to reforge the nation around Arcane Machina took place, and a necessity for rapid transport through the long stretches of grasslands was deemed necessary. It operates under 3 separate lines and offers different train services for the various requirements of it, from industrial to civilian transportation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Unveiled in 731, the GUR initially operated as a private railway to transport supplies and building materials over long distances after their new capital city [[Srenluna]] had finished construction. Powered by [[Arcane Machina]], the initial route made a single back and forth journey between the capital city and [[Goldhold]]. By 857, the GUR had expanded to perform a singular loop around the center of Northern Urushee.&lt;br /&gt;
 &lt;br /&gt;
By 801, popular demand for a civilian method of utilizing the surface had grown, following an uptick in stowaways aboard the GUR's industrial trains, and the plans for a new rail service that accommodated this need was announced by the Railmaster. Named as the &amp;quot;Midnight Express&amp;quot;, the all-day and all-night passenger service would operate with four trains along the route, with new tracks to be built that allow the service to be in reach of smaller settlements. It would take until 817 for this upgrade to the GUR to be complete.&lt;br /&gt;
&lt;br /&gt;
==The Collapse==&lt;br /&gt;
When The Collapse occurred in 874, the Grand Urusheen Railway suffered massively from the event, with multiple train derailments being reported across Urushee. With the entire service line necessitating the usage of Arcane Machina, the GUR was forced unable to continue its primary function and the railway remained dormant for over three decades. It wasn't until 906 that an effort was made to restore the rail system was undertaken, largely starting as volunteer work by residents of [[Malrton]] under the ulterior motive of restoring the gambling resort to its former glory.&lt;br /&gt;
 &lt;br /&gt;
The first new model of train was designed by the Dwarven engineer Hakkuid Wraithbraid, who based his work on scaling up existing Arcane Machina transportation schematics that were used in [[Ionin]] prior to its destruction. It was said that this was done to emphasize form over function, as he believed the Arcana model of locomotive used previously would have taken significantly longer to retrofit. These new trains would power themselves along the lines by use of Electricity, with large power cells being swapped out of their engines at the end of their journey.&lt;br /&gt;
 &lt;br /&gt;
At first, the reconstructed GUR functioned as a one-stop system between Srenluna and Malrton, as the two settlements maintained friendly relations and mutually benefitted from the traffic via the decommissioned train line. Soon after, wealthier patrons began to start initiatives to fund further repairs to the Urusheen railway, as to connect multiple key locations of business to the capital for ease of access. This would eventually expand into the modern Grand Urusheen Railway service, with multiple service lines reaching key points of interest around the nation.&lt;br /&gt;
 &lt;br /&gt;
In 917, a fatal design flaw in the new train system would be uncovered, however, after station [[The Brews]] was raided by a large Bandit raiding party. With no replacement batteries available at the station, the GUR was forced to cease operations for two months until order could be restored - Disrupting construction work at a critical time. Since then, it was mandated that all stops along the route of the GUR possess necessary power sources to refuel the trains, in hopes of minimizing the risk of further outages.&lt;br /&gt;
&lt;br /&gt;
==Civilian Infrastructure==&lt;br /&gt;
===Lines===&lt;br /&gt;
The Grand Urusheen Railway operates under 3 lines at the time of writing:&lt;br /&gt;
 &lt;br /&gt;
'''Northern Urusheen Central Circuit''' - The original circular train route, with its course taking a large loop around the center of the nation. It begins and terminates at Srenluna Central Station, with a full journey taking roughly two days, and hosts the original four Midnight Express trains.&lt;br /&gt;
&lt;br /&gt;
'''Greater Urushee Central''' - An extension of the Northern Urusheen Central Circuit that focuses on the region west of the Capitol. A full journey with this line only takes a day.&lt;br /&gt;
===Trains===&lt;br /&gt;
Civilian trains come in one uniform size, of two floor surface trains with 15 cars. Each train car can host up to 20 human-sized individuals. The first floor of a train is the general seating area for the journey, as well as the path the catering services move through, whereas the upper deck features double decker beds and luggage storage space. When tickets are purchased, customers are allowed to reside in their designated train car, with selection of beds &amp;amp; storage being manual. While service announcements are frequently made throughout the journey regarding progress to the next destination, all passengers are expected to manage their own departure from the trains. A train remains stopped at a station for 15 minutes before departing.&lt;br /&gt;
 &lt;br /&gt;
There are no required seating spaces on the lower deck. The sliding doors of the trains remain locked at all times during the journey other than for routine staff access, with passengers not being allowed to move between train cars. While all train cars are wheelchair accessible, the upper deck in particular is not, as it requires the usage of a small stairwell.&lt;br /&gt;
&lt;br /&gt;
[[Category:Businesses]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Marlton&amp;diff=729</id>
		<title>Marlton</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Marlton&amp;diff=729"/>
		<updated>2025-06-04T01:44:36Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 08-998&lt;br /&gt;
|leaders = Local gangs&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = ~200 (Largely tourists from Srenluna)&lt;br /&gt;
|significance = Criminal gambling-centric settlement south of Srenluna}}&lt;br /&gt;
Marlton is a gambling settlement south east of [[Srenluna]] largely run by criminal enterprises, landmarked by its signature Casino, [[The Black Rose]]. Despite its heavy ties to the underworld, the gangs have a vested financial stake in ensuring the town remains accommodating to its residents.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
Established in 998 as an attempt at an overflow settlement for the burgeoning population of the Urusheen capital, Marlton's authorites were quickly ousted by the smuggling organisation [[Black Blossom]]. While the town then served as a smuggling outfit for a few months, the large influx of travellers to Srenluna having to pass through the area, as well as the potential for retaliation if any [[Grand Urusheen Railway]] trains were interfered with, lead to the outfit scaling back the public face of their operations and establishing a &amp;quot;front&amp;quot; in charge of the town itself.&lt;br /&gt;
&lt;br /&gt;
Initially, this would serve as a hub for individuals travelling North Urushee, with various inns and hostels being available to passersby, as well as offering more permanent housing solutions largely reserved for members of the Black Blossom. Due to the high influx of traffic to the area, this effectively camoflagued the group's smuggling operations from local authorities, allowing them to establish a secondary base of operations outside of the capital city.&lt;br /&gt;
&lt;br /&gt;
Gambling operations that eventually came to define Marlton existed in the settlement for some considerable time before it gained a reputation and infrastructure for them, largely occurring between bored gang members and the town's temporary residents. However, with the frequency of violent disputes over the outcomes of monetary games, the gang's leadership would be forced to address the situation and provide structure for the recreational activities before the viability of Marlton as a commercial hub was threatened. This would lead to the creation of The Black Rose in 1001.&lt;br /&gt;
&lt;br /&gt;
===Loss of Black Blossom influence===&lt;br /&gt;
For several unknown reasons, the control the Black Blossom maintained over Marlton waned over the following years, speculated to be the interference of other Srenlunan gangs undermining business operations in the area. This would come to a violent head in 1008, when several armed conflicts in the town forced routed the Black Blossom's leadership. In the decades that followed, various criminal elements would assume principal ownership of Marlton and then be ousted at a later date. Curiously, there does seem to be a pattern in the events preceding these changes where civilian residents of the town not affiliated with any involved parties are purposely ignored, with attacks and battles occurring outside of typical business hours and away from the primary residential area - Likely suggesting a mutual understanding that harm coming to them would disrupt an otherwise lucrative side business.&lt;br /&gt;
&lt;br /&gt;
Notable among the leaders of Marlton since the Black Blossom left the town include future leader of [[The Dragon's Court]], [[Rena]], who remained in power from 1014 to 1019.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Marlton&amp;diff=728</id>
		<title>Marlton</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Marlton&amp;diff=728"/>
		<updated>2025-06-04T01:43:09Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: Created page with &amp;quot;{{Infobox Settlement |founding-date = 08-998 |leaders = Local gangs |location = North Urushee |population = ~200 (Largely tourists from Srenluna) |significance = Criminal gambling-centric settlement south of Srenluna}} Marlton is a gambling settlement directly south of Srenluna largely run by criminal enterprises, landmarked by its signature Casino, The Black Rose. Despite its heavy ties to the underworld, the gangs have a vested financial stake in ensuring the t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 08-998&lt;br /&gt;
|leaders = Local gangs&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = ~200 (Largely tourists from Srenluna)&lt;br /&gt;
|significance = Criminal gambling-centric settlement south of Srenluna}}&lt;br /&gt;
Marlton is a gambling settlement directly south of [[Srenluna]] largely run by criminal enterprises, landmarked by its signature Casino, [[The Black Rose]]. Despite its heavy ties to the underworld, the gangs have a vested financial stake in ensuring the town remains accommodating to its residents.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Early History===&lt;br /&gt;
Established in 998 as an attempt at an overflow settlement for the burgeoning population of the Urusheen capital, Marlton's authorites were quickly ousted by the smuggling organisation [[Black Blossom]]. While the town then served as a smuggling outfit for a few months, the large influx of travellers to Srenluna having to pass through the area, as well as the potential for retaliation if any [[Grand Urusheen Railway]] trains were interfered with, lead to the outfit scaling back the public face of their operations and establishing a &amp;quot;front&amp;quot; in charge of the town itself.&lt;br /&gt;
&lt;br /&gt;
Initially, this would serve as a hub for individuals travelling North Urushee, with various inns and hostels being available to passersby, as well as offering more permanent housing solutions largely reserved for members of the Black Blossom. Due to the high influx of traffic to the area, this effectively camoflagued the group's smuggling operations from local authorities, allowing them to establish a secondary base of operations outside of the capital city.&lt;br /&gt;
&lt;br /&gt;
Gambling operations that eventually came to define Marlton existed in the settlement for some considerable time before it gained a reputation and infrastructure for them, largely occurring between bored gang members and the town's temporary residents. However, with the frequency of violent disputes over the outcomes of monetary games, the gang's leadership would be forced to address the situation and provide structure for the recreational activities before the viability of Marlton as a commercial hub was threatened. This would lead to the creation of The Black Rose in 1001.&lt;br /&gt;
&lt;br /&gt;
===Loss of Black Blossom influence===&lt;br /&gt;
For several unknown reasons, the control the Black Blossom maintained over Marlton waned over the following years, speculated to be the interference of other Srenlunan gangs undermining business operations in the area. This would come to a violent head in 1008, when several armed conflicts in the town forced routed the Black Blossom's leadership. In the decades that followed, various criminal elements would assume principal ownership of Marlton and then be ousted at a later date. Curiously, there does seem to be a pattern in the events preceding these changes where civilian residents of the town not affiliated with any involved parties are purposely ignored, with attacks and battles occurring outside of typical business hours and away from the primary residential area - Likely suggesting a mutual understanding that harm coming to them would disrupt an otherwise lucrative side business.&lt;br /&gt;
&lt;br /&gt;
Notable among the leaders of Marlton since the Black Blossom left the town include future leader of [[The Dragon's Court]], [[Rena]], who remained in power from 1014 to 1019.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Fabrika_Conglomerate&amp;diff=727</id>
		<title>Fabrika Conglomerate</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Fabrika_Conglomerate&amp;diff=727"/>
		<updated>2025-05-24T17:27:18Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|axiom = &amp;quot;Progress Through Production&amp;quot; (rough translation)&lt;br /&gt;
|founding-date = 04-898&lt;br /&gt;
|leaders = Unknown&lt;br /&gt;
|location = Enphune}}&lt;br /&gt;
The Fabrika Conglomerate is an industrial organisation based in [[Enphune]]. In absence of the imperial rulership ever since [[The Collapse]] occurred, Fabrika can be seen as the primary unifying leadership over the nation.&lt;br /&gt;
 &lt;br /&gt;
Much of Fabrika's power was consolidated starting at roughly 898, by offering support and stable work to the scattered Enphunian people, with traces of the conglomerate existing Pre-Collapse, albeit on a much smaller scale. The cause for their sudden rapid expansion is currently unknown, but the size of Fabrika and their operations means they now hold dominion over a large swath of the southern parts of Enphune, enough to be considered a state in their own right. Below is an approximation of the Fabrika Conglomerate's borders (marked in Dark Blue);&lt;br /&gt;
&lt;br /&gt;
[[File:Fabrika Area.png|frameless|none]]&lt;br /&gt;
&lt;br /&gt;
It is worth noting that this map does not indicate that there are Fabrika settlements covering that entire area. It merely represents the borders of land they control within Enphune. The different Fabrika strongholds allegedly have strong communication links between each other, though, but which of these areas contain their primary leadership is unknown.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Fabrika is a highly militant organisation, with a large number of trained and armed personnel among their ranks. Publicly, this has been explained as a simple protective force to secure the area of Enphune they have carved out for themselves, but the sheer numbers of individuals rival that of an army, creating concern that they may be organizing to attempt some kind of invasion of their neighbouring countries once again. Much of the resources they use to produce the armaments comes directly from their industrial operations, which include both large scale mining and manufacturing.&lt;br /&gt;
 &lt;br /&gt;
The conglomerate are also a large driving force in Post-Collapse arms manufacturing and research. Around the same time that they began to rise to prominence again in Enphune, they started to evolve the original plans for Laser and Plasma weapons, reverse engineering old Ionion models and schematics in order to start constructing new devices entirely. With a few exceptions, any laser weapon larger than a simple pistol has its origins from Fabrika's technology and productions, and while they have since began to spread across the lands of Erra they are most likely to be found in the hands of an Enphunian.&lt;br /&gt;
 &lt;br /&gt;
The same can be said for armour; The now legendary concept of &amp;quot;Power Armour&amp;quot; throughout the lands, commanding respect and authority, was first created by the Fabrika Conglomerate. They are highly advanced suits running off of Crystalline Arcana Power, offering what amounts to large slabs of steel as protection, with the usage of servos and other bleeding edge technology to give their wearers operational mobility. Smaller weapons fire and wild creatures have almost no effect at all on Power Armour, and as such they remain a very closely guarded secret by the organisation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=726</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=726"/>
		<updated>2025-05-24T17:26:55Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erra Logo.png|frameless|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h1 style=&amp;quot;font-size:3.6em;&amp;quot;&amp;gt;Erra&amp;lt;/h1&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;i&amp;gt;A World That Lost its Magic&amp;lt;/i&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
One and a half centuries ago, [[Erra]] was ravaged by an apocalyptic event known as [[The Collapse]]. [[Magic in the Old World|Magic]] ceased to exist and society fell into a state of near anarchy. Now, the nations of the world have picked up the pieces, and I have begun this Chronicle to catalogue much of the information that was lost in its Dark Ages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;h2 style=&amp;quot;font-size:2.2em;&amp;quot;&amp;gt;World Codex&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;grid-template-columns:repeat(auto-fit, minmax({{{grid-columns-min-max|500px}}}, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Species]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Learn about the denizens of the world of Erra - From the commonly seen [[Humans]] and [[Elves]], to the rehabilitated [[Monster Races in Society|Monster Species]], and the bizarre [[Arcana_(Species)|Arcana]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcana_(Species)|Arcana Species]]&lt;br /&gt;
* [[Monster Races in Society]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Characters]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The influential and curious individuals I have met on my journeys throughout Erra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Nations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The largest lands in Erra, their inhabitants, and their rich histories.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[North Urushee]]&lt;br /&gt;
* [[Enphune]]&lt;br /&gt;
* [[Ihhir]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Major History&amp;lt;/h2&amp;gt;&lt;br /&gt;
Read up on the biggest Historical events in Erra that shaped the world as it is today, from the apocalyptic [[The Collapse|Collapse]] to historical Landmarks such as [[Estiefort's Legacy]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[The Collapse]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Technology]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The fascinating technology of Erra, both Old and New.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcane Infused Material]]&lt;br /&gt;
* [[Distance Communication Device]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Organisations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Where rulers and governments have fallen, organisations still stand tall, from businesses to militant operations.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Grand Urusheen Railway]]&lt;br /&gt;
* [[Fabrika Conglomerate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Documents &amp;amp; Meta]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
A collection of miscellaneous documents covering a wide range of topics, from observations of Erran society to meta discussion about the Chronicle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Wire&amp;diff=725</id>
		<title>Wire</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Wire&amp;diff=725"/>
		<updated>2025-05-24T17:26:04Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Human&lt;br /&gt;
|nationality = Akzun&lt;br /&gt;
|occupation = Weaponsmith&lt;br /&gt;
|affiliation = The Dragon's Court&lt;br /&gt;
|known-for = Chief Armourer for The Dragon's Court&lt;br /&gt;
|notable-work = Created the .223 Revolver}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wire&amp;quot; (real name Finlay Clarke) is the chief armourer, tinkerer, inventor and R&amp;amp;D for [[The Dragon's Court]]. A fairly reclusive human individual, his services were bought by The Dragon's Court alongside the downfall of [[Dyffros Demolitions]], where he held a similar role. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
During his time at Dyffros Demolitions he made ingenious use of recycled and scavenged equipment to find cheaper ways to produce effective weaponry, or in some cases modifying existing equipment to become even more lethal. If someone in Urushee has a custom weapon, it can be fairly assumed that it was designed in part by Wire, or takes inspiration from his designs.&lt;br /&gt;
 &lt;br /&gt;
His expertise would ultimately prove beneficial to his survival, as he was bought out from under Dyffros just a few hours before the organisation suffered a series of calculated attacks from The Dragon's Court, sparing him from the bloodshed and allowing him to continue his work. Whether or not he accepted the deal because he had any actual interest in joining the Court, or if it was simply one made at gunpoint, is up to debate.&lt;br /&gt;
 &lt;br /&gt;
==Work==&lt;br /&gt;
An example of Wire's work that has been examined personally is a rechambered submachine gun, utilized by [[Marshall]], the owner and proprietor of [[Bodies4Hire]], a mercenary outfit in Srenluna. While Marshall had no affiliation to Dyffros or The Dragon's Court, his extensive connections as part of the business allowed to him to commission his customised firearm. The weapon in question was a Kompakt Disperser Submachine Gun, rechambered from its traditional 9x19mm ammunition to 10x25mm. The craftsmanship in the modifications is of an outstanding quality - If an observer was not familiar with the class of weapon, it would be difficult to notice the changes, and the overall performance of the weapon in other areas was unaffected.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Hugh&amp;diff=724</id>
		<title>Hugh</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Hugh&amp;diff=724"/>
		<updated>2025-05-24T17:25:00Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Hugleikr&lt;br /&gt;
|height = 3.1&lt;br /&gt;
|nationality = Urusheen&lt;br /&gt;
|aliases = Huge&lt;br /&gt;
|occupation = Bodyguard, Enforcer&lt;br /&gt;
|affiliation = The Dragon's Court&lt;br /&gt;
|known-for = High ranking agent of The Dragon's Court}}&lt;br /&gt;
&lt;br /&gt;
Hugh is a [[Hugleikr]] of tremendous size that resides in [[Srenluna]]. Hugh is one of [[Rena|Rena's]] top enforcers within [[The Dragon's Court]], only reporting directly to, and taking commands from, her.&lt;br /&gt;
 &lt;br /&gt;
==Appearance==&lt;br /&gt;
Hugh stands at over 3m tall, towering over the other residents of Srenluna, and appears to be capable of immense feats of physical strength. He speaks in harsh, blunt tones with few words, avoiding attempts to socialise with him in most situations unless necessary. His distinctive red jacket, fashioned with similar colours to The Dragon, makes him a distinctive and common sight in the Industrial and the General Populace District, though most residents keep a wide berth of him due to both his size and race alone.&lt;br /&gt;
&lt;br /&gt;
==Physical Capabilities==&lt;br /&gt;
The Hugleiker demonstrates a level of strength far beyond that of his kin, with reports of being able to sift through large pieces of rubble or obstructions that equal the size of Humans. To utilize this, The Dragon's Court is known to often times obstruct alleyways with large sheets of ruined metallic scrap or rubble, which Hugh is able to lift and pass through with ease. This prowess has also been known to be applied to his opponents, earning a reputation as the most brutal member of his criminal faction.&lt;br /&gt;
&lt;br /&gt;
Hugh is also known for his feats of endurance. Several times assassination attempts have been reportedly carried out on The Dragon's bodyguard to little effect, with the being able to effectively ignore sustained damage from firearms for prolonged periods of time. Combined with his strength, the Hugleikr is capable of simply barrelling through enemies and trampling them underfoot if necessary.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
There are many legends regarding the sheer tenacity of Hugh. While most of the time he is able to enact the orders of The Dragon with brutal efficiency, there are reported instances in which a target has either been able to temporarily escape him, or subdue the Hugleikr long enough to attempt an escape. In almost every case, Hugh has allegedly shown an incredible single-track mind, solely focused on eliminating his target above all else - With no regard for the time it would take to do so. Walls have been toppled and bystanders injured when such a pursuit occurs, indiscriminately, until his objective has been achieved. There is only one known case of an individual successfully surviving an attack by Hugh, in which they eluded the beast until Rena allegedly rescinded the order herself.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Wire&amp;diff=723</id>
		<title>Wire</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Wire&amp;diff=723"/>
		<updated>2025-05-24T17:24:43Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Human&lt;br /&gt;
|nationality = Akzun&lt;br /&gt;
|occupation = Weaponsmith&lt;br /&gt;
|affiliation = The Dragon's Court&lt;br /&gt;
|known-for = Chief Armourer for The Dragon's Court&lt;br /&gt;
|notable-work = Created the .223 Revolver}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wire&amp;quot; (real name Finlay Clarke) is the chief armourer, tinkerer, inventor and R&amp;amp;D for [[The Dragon's Court]]. A fairly reclusive human individual, his services were bought by The Dragon's Court alongside the collapse of [[Dyffros Demolitions]], where he held a similar role. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
During his time at Dyffros Demolitions he made ingenious use of recycled and scavenged equipment to find cheaper ways to produce effective weaponry, or in some cases modifying existing equipment to become even more lethal. If someone in Urushee has a custom weapon, it can be fairly assumed that it was designed in part by Wire, or takes inspiration from his designs.&lt;br /&gt;
 &lt;br /&gt;
His expertise would ultimately prove beneficial to his survival, as he was bought out from under Dyffros just a few hours before The Night Of Cleansing Fire took place, sparing him from the bloodshed and allowing him to continue his work. Whether or not he accepted the deal because he had any actual interest in joining the Court, or if it was simply one made at gunpoint, is up to debate - Yet the quality of his handiwork remains unchanged.&lt;br /&gt;
 &lt;br /&gt;
==Work==&lt;br /&gt;
An example of Wire's work that has been examined personally is a rechambered submachine gun, utilized by [[Marshall]], the owner and proprietor of [[Bodies4Hire]], a mercenary outfit in Srenluna. While Marshall had no affiliation to Dyffros or The Dragon's Court, his extensive connections as part of the business allowed to him to commission his customised firearm. The weapon in question was a Kompakt Disperser Submachine Gun, rechambered from its traditional 9x19mm ammunition to 10x25mm. The craftsmanship in the modifications is of an outstanding quality - If an observer was not familiar with the class of weapon, it would be difficult to notice the changes, and the overall performance of the weapon in other areas was unaffected.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Wire&amp;diff=722</id>
		<title>Wire</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Wire&amp;diff=722"/>
		<updated>2025-05-24T17:22:23Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Human&lt;br /&gt;
|nationality = Akzun&lt;br /&gt;
|occupation = Weaponsmith&lt;br /&gt;
|affiliation = The Dragon's Court&lt;br /&gt;
|known-for = Chief Armourer for The Dragon's Court&lt;br /&gt;
|notable-work = Created the .223 Revolver}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wire&amp;quot; (real name Finlay Clarke) is the chief armourer, tinkerer, inventor and R&amp;amp;D for [[The Dragon's Court]]. A fairly reclusive human individual, his services were bought by The Dragon's Court alongside the collapse of [[Dyffros Demolitions]], where he held a similar role. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
During his time at Dyffros Demolitions he made ingenious use of recycled and scavenged equipment to find cheaper ways to produce effective weaponry, or in some cases modifying existing equipment to become even more lethal. If someone in Urushee has a custom weapon, it can be fairly assumed that it was designed in part by Wire, or takes inspiration from his designs.&lt;br /&gt;
 &lt;br /&gt;
His expertise would ultimately prove beneficial to his survival, as he was bought out from under Dyffros just a few hours before The Night Of Cleansing Fire took place, sparing him from the bloodshed and allowing him to continue his work. Whether or not he accepted the deal because he had any actual interest in joining the Court, or if it was simply one made at gunpoint, is up to debate - Yet the quality of his handiwork remains unchanged.&lt;br /&gt;
 &lt;br /&gt;
==Work==&lt;br /&gt;
An example of Wire's work that I have been able to examine up close is a rechambered submachine gun, utilized by [[Marshall]], the owner and proprietor of [[Bodies4Hire]], a mercenary outfit in Srenluna. While Marshall had no affiliation to Dyffros or The Dragon's Court, his extensive connections as part of the business put him in a unique position to make such a request. The weapon in question was a Kompakt Disperser Submachine Gun, rechambered from its traditional 9x19mm ammunition to 10x25mm. The craftsmanship in the modifications was outstanding - If the observer was not familiar with the class of weapon, it would have been hard to notice the changes, as there was little in the way of a visual &amp;quot;tell&amp;quot; that his gun had been changed.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=The_Dragon%27s_Court&amp;diff=721</id>
		<title>The Dragon's Court</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=The_Dragon%27s_Court&amp;diff=721"/>
		<updated>2025-05-24T17:21:17Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|axiom = &amp;quot;Claws Up&amp;quot;&lt;br /&gt;
|founding-date = 1014&lt;br /&gt;
|leaders = The Dragon&lt;br /&gt;
|location = Srenluna}}&lt;br /&gt;
&lt;br /&gt;
The Dragon's Court is a criminal enterprise organized and ran by [[The Dragon]]. Based in Srenluna, the exact numbers of the organisation are unknown, as well as the extent of which they have infiltrated the society. Their primary directive is the acquisition of power, seeking to hold dominion over the capital as the leading criminal organisation, and expand their influence in the name of their leader.&lt;br /&gt;
 &lt;br /&gt;
The whereabouts of the Court in Srenluna are unclear. If the Court has need to operate publicly, they will do so brazenly in public areas, such as a warehouse next to a populated area, leaving as quickly as they have assembled. It's said that The Court never meets in the same location twice.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
The Dragon's Court follows a very direct hierarchy. Above all other members is The Dragon, Rena, who commands those closest to her of her wishes. These individuals then disseminate orders to their subordinates and enact whatever plans are necessary to fulfill her demands. Some individuals within the organisation such as [[Hugh]] exist outside of that structure - In his case, he is a personal enforcer and responds only to Rena, and has little involvement with any other factions within The Dragon's Court.&lt;br /&gt;
&lt;br /&gt;
==Assets==&lt;br /&gt;
The Dragon's Court's assets are somewhat unknown, but it is believed that Rena accumulated immense wealth from her previous endeavours - Enough to frequently hire mercenaries and involve them in her work, often enough to guarantee their silence on secretive operations. Their largest asset however is the magnitude of their connections in the criminal world and how quickly they have spread since the Court's formation - It is believed their Black Market associates have assembled an immense armoury capable of sustaining long periods of conflict.&lt;br /&gt;
&lt;br /&gt;
== Notable Members ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.affiliation HOLDS &amp;quot;The Dragon's Court&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Hugh&amp;diff=720</id>
		<title>Hugh</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Hugh&amp;diff=720"/>
		<updated>2025-05-24T17:18:06Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Hugleikr&lt;br /&gt;
|height = 3.1&lt;br /&gt;
|nationality = Urusheen&lt;br /&gt;
|aliases = Huge&lt;br /&gt;
|occupation = Bodyguard, Enforcer&lt;br /&gt;
|affiliation = The Dragon's Court&lt;br /&gt;
|known-for = High ranking agent of [[The Dragon's Court]]}}&lt;br /&gt;
&lt;br /&gt;
Hugh is a [[Hugleikr]] of tremendous size that resides in [[Srenluna]]. Hugh is one of [[Rena|Rena's]] top enforcers within [[The Dragon's Court]], only reporting directly to, and taking commands from, her.&lt;br /&gt;
 &lt;br /&gt;
==Appearance==&lt;br /&gt;
Hugh stands at over 3m tall, towering over the other residents of Srenluna, and appears to be capable of immense feats of physical strength. He speaks in harsh, blunt tones with few words, avoiding attempts to socialise with him in most situations unless necessary. His distinctive red jacket, fashioned with similar colours to The Dragon, makes him a distinctive and common sight in the Industrial and the General Populace District, though most residents keep a wide berth of him due to both his size and race alone.&lt;br /&gt;
&lt;br /&gt;
==Physical Capabilities==&lt;br /&gt;
The Hugleiker demonstrates a level of strength far beyond that of his kin, with reports of being able to sift through large pieces of rubble or obstructions that equal the size of Humans. To utilize this, The Dragon's Court is known to often times obstruct alleyways with large sheets of ruined metallic scrap or rubble, which Hugh is able to lift and pass through with ease. This prowess has also been known to be applied to his opponents, earning a reputation as the most brutal member of his criminal faction.&lt;br /&gt;
&lt;br /&gt;
Hugh is also known for his feats of endurance. Several times assassination attempts have been reportedly carried out on The Dragon's bodyguard to little effect, with the being able to effectively ignore sustained damage from firearms for prolonged periods of time. Combined with his strength, the Hugleikr is capable of simply barrelling through enemies and trampling them underfoot if necessary.&lt;br /&gt;
&lt;br /&gt;
==Tenacity==&lt;br /&gt;
There are many legends regarding the sheer tenacity of Hugh. While most of the time he is able to enact the orders of The Dragon with brutal efficiency, there are reported instances in which a target has either been able to temporarily escape him, or subdue the Hugleikr long enough to attempt an escape. In almost every case, Hugh has allegedly shown an incredible single-track mind, solely focused on eliminating his target above all else - With no regard for the time it would take to do so. Walls have been toppled and bystanders injured when such a pursuit occurs, indiscriminately, until his objective has been achieved. There is only one known case of an individual successfully surviving an attack by Hugh, in which they eluded the beast until Rena allegedly rescinded the order herself.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Rena&amp;diff=719</id>
		<title>Rena</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Rena&amp;diff=719"/>
		<updated>2025-05-24T16:59:52Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Human&lt;br /&gt;
|height = 1.9&lt;br /&gt;
|age = Don't ask&lt;br /&gt;
|nationality = Urusheen&lt;br /&gt;
|aliases = The Dragon&lt;br /&gt;
|occupation = Criminal Kingpin&lt;br /&gt;
|affiliation = The Dragon's Court}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Dragon&amp;quot; Rena is the leader of [[The Dragon's Court]], a leading criminal faction in [[Srenluna|Srenluna's]] underworld. Commanding fierce loyalty from those closest to her, she has historically been known as a ruthless figure to her opposition. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While visual accounts as to her appearance vary, Rena is reported to be in excellent health as an agile, acrobatic individual, yet deceptively possessing a hidden well of physical strength, having at one point be reported to best several gang enforcement individuals singlehandedly in a confrontation. She is also known to possess some minor abnormalities in the form of the tone of her skin, which is a pale white, and red draconic eyes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Rena first entered notoriety in the year 1014, operating out of the gambling-centric town of [[Marlton]], where she secured funding for her various enterprises with an illegal underground casino that promised payouts far above alternative vendors.&lt;br /&gt;
 &lt;br /&gt;
This raised enough capital for her to quietly move into the capital of [[Urushee]], Srenluna, during the year 1019. While local criminal kingpins did not initially recognise her as a serious threat, this perception rapidly changed as Rena's activities exploded in scope, contesting and encroaching on the business ventures of her competitors in a matter of weeks. Retaliatory efforts escalated to the point that Srenluna's authorities attempted major crackdowns on gang activity, but existing crimelords were unsuccessful in locating the elusive leader.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Rena&amp;diff=718</id>
		<title>Rena</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Rena&amp;diff=718"/>
		<updated>2025-05-24T16:47:52Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Human&lt;br /&gt;
|height = 1.9&lt;br /&gt;
|age = Don't ask&lt;br /&gt;
|nationality = Urusheen&lt;br /&gt;
|aliases = The Dragon&lt;br /&gt;
|occupation = Criminal Kingpin&lt;br /&gt;
|affiliation = The Dragon's Court}}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Dragon&amp;quot; Rena is the leader of [[The Dragon's Court]], a leading criminal faction in [[Srenluna's|Srenluna]] underworld. Commanding fierce loyalty from those closest to her, she has historically been known as a ruthless figure to her opposition. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
While visual accounts as to her appearance vary, Rena is reported to be in excellent health as an agile, acrobatic individual, yet deceptively possessing a hidden well of physical strength, having at one point be reported to best several gang enforcement individuals singlehandedly in a confrontation. She is also known to possess some minor abnormalities in the form of the tone of her skin, which is a pale white, and red draconic eyes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Rena first entered notoriety in the year 1014, operating out of the gambling-centric town of [[Marlton]], where she secured funding for her various enterprises with an illegal underground casino that promised payouts far above alternative vendors.&lt;br /&gt;
 &lt;br /&gt;
This raised enough capital for her to quietly move into the capital of [[Urushee]], Srenluna, during the year 1019. While local criminal kingpins did not initially recognise her as a serious threat, this perception rapidly changed as Rena's activities exploded in scope, contesting and encroaching on the business ventures of her competitors in a matter of weeks. Retaliatory efforts escalated to the point that Srenluna's authorities attempted major crackdowns on gang activity, but existing crimelords were unsuccessful in locating the elusive leader.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters/The Dragon's Court}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Construct_Collective&amp;diff=717</id>
		<title>Construct Collective</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Construct_Collective&amp;diff=717"/>
		<updated>2025-05-19T21:26:20Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: Created page with &amp;quot;{{Infobox Organization |leaders = Unknown |location = Enphune}}  The Construct Collective is believed to be both the organization and location where the vast majority of Constructs are made. The exact whereabouts of the Collective are unknown, as the group are notoriously secretive regarding almost all information about themselves. This is to the extent that Constructs leaving the Collective to pursue lives in the outside world must willingly submit to having any mem...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|leaders = Unknown&lt;br /&gt;
|location = Enphune}}&lt;br /&gt;
&lt;br /&gt;
The Construct Collective is believed to be both the organization and location where the vast majority of [[Constructs]] are made. The exact whereabouts of the Collective are unknown, as the group are notoriously secretive regarding almost all information about themselves. This is to the extent that Constructs leaving the Collective to pursue lives in the outside world must willingly submit to having any memories of the location erased, with very few exceptions existing in the form of the Collective's direct agents. Any attempts to capture these agents for questioning have proven fruitless - Either due to the sheer armaments members of the Collective possess, or from self destruction when neither escaping nor subduing the attackers proves possible.&lt;br /&gt;
&lt;br /&gt;
Despite this, there are still several key points of information gleaned about the Collective. The Collective are largely self-sufficient, with no formal contact with other civlisations having been recorded, yet have are believed to be behind several covert scavenging operations in abandoned Enphunian power facilities, as well as some significantly more bold attacks on organized research facilities. Fatalities in these attacks are minimal, with the Collective seeming to prefer non-lethality even when it would be counter-intuitive to their secrecy.&lt;br /&gt;
&lt;br /&gt;
Any attempts to discover the whereabouts of the Collective have ultimately failed - The area in which they are believed to reside is heavily forested and patrolled by Construct forces, who will forcibly subdue trespassers and leave them in seemingly random locations of the Enphunian nation.&lt;br /&gt;
&lt;br /&gt;
The Collective is also by far and away the most technologically advanced civilisation in Erra to this day, with their resources and material surpassing even Pre-[[The Collapse|Collapse]] [[Ionin]]. The Constructs themselves are typically too sophisticated for engineers and research teams to properly dissect when specimens are recovered - It is believed that this level of technology may be one of the key reasons the Collective chooses to be so elusive.&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Srenluna_Medical_University&amp;diff=716</id>
		<title>Srenluna Medical University</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Srenluna_Medical_University&amp;diff=716"/>
		<updated>2025-05-19T20:51:13Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|axiom = The Art of Saving Lives&lt;br /&gt;
|founding-date = 04-1023&lt;br /&gt;
|leaders = Dr. Srifrore Mountainhand&lt;br /&gt;
|location = Srenluna}}&lt;br /&gt;
The Srenluna Medical University is an educational organisation based in [[Srenluna]], the capital of [[North Urushee]]. Its primary directive is to educate students and practicioners of medicine, aiding the development of Surgeons and Doctors which are considered highly desirable professions in the Post-[[The Collapse|Collapse]] Erra.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded in the Rort of 1023 by [[Dr. Srifrore Mountainhand]], a [[Dwarf|Dwarven]] Nurse. Having been born to the gambling settlement of [[Marlton]], she witnessed a significant number of preventable deaths occurring from territorial or gang disputes that could have been prevented if anyone had possessed basic medical training. After securing significant funding from businesses interested in her proposal, she secured the efforts of contractors inside the capital to convert a derelict apartment block to sustain classrooms and other medical facilities, such as an operating room, beds for patients, and dorms to house students. The University would officially commence operations on Trint-3, 1164, posting bulletins for students to apply.&lt;br /&gt;
&lt;br /&gt;
Over the decade since, the University would receive significant improvements and expansions to its structure, being able to house more students, and commencing operations as a fully fledged hospital in its own right, using its medical services to aid with providing funding for the education services.&lt;br /&gt;
&lt;br /&gt;
==Functions==&lt;br /&gt;
The University's primary function is that of an educational centre for its enrolled students. Individuals that pass exams and assessments to qualify themselves as holding potential for medical professions are invited to the capital city, with their residency in the university and all other accommodations provided for by the staff. Courses at the University last a year in total, with two main courses being provided, listed in greater detail below.&lt;br /&gt;
&lt;br /&gt;
Additionally, the University operates as a local hospital for Srenluna, capable of tending to the wounded and sick, provided they are able to afford the service fees. This money is considered essential by the University to help fund their further operations, but has frequently drawn criticism from the local populace about neglecting those unable to pay for treatment. The University is capable of providing care for a wide range of maladies, including broken limbs, severe diseases, and even radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
==Enrolment==&lt;br /&gt;
In order to be deemed eligible to study at the University, prospective students must complete a several stage Enrolment process. The first stage is to complete a written application to the University directly, introducing the candidate, their background and residence, and relevant skills that may prove beneficial to learning. Next, a &amp;quot;credible source&amp;quot; must provide a reference for the person in question, introducing themselves in a similar fashion if necessary, as well as providing details of any institutions that can verify their identity.&lt;br /&gt;
&lt;br /&gt;
If a student is entered into the pool of potential candidates, they are invited to travel to the Srenluna Medical University so that they can participate in a written exam. This test covers both basic medical knowledge and training, as well as general intelligence and knowledge tests to ensure suitability for the University's course. Upon completion of the exam, they are presented with a choice between the two primary courses that the University provides.&lt;br /&gt;
&lt;br /&gt;
* Medical - A course that covers treatment of injuries and wounds quickly, including fast responses to emergency scenarios, and how to provide care for those recovering from their wounds.&lt;br /&gt;
* Surgery - A significantly more detailed and complicated course that instructs individuals on more severe injuries, such as broken limbs and serious maladies that take skilled operation and time to mend.&lt;br /&gt;
&lt;br /&gt;
In addition to the knowledge gained from completing the courses, individuals that graduate from the University have their identities recorded, so that any institutions or organizations needing verification.&lt;br /&gt;
&lt;br /&gt;
==Notable Alumni==&lt;br /&gt;
TBD&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Fabrika_Conglomerate&amp;diff=715</id>
		<title>Fabrika Conglomerate</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Fabrika_Conglomerate&amp;diff=715"/>
		<updated>2025-05-19T20:49:54Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Organization&lt;br /&gt;
|axiom = &amp;quot;Progress Through Production&amp;quot; (rough translation)&lt;br /&gt;
|founding-date = 04-898&lt;br /&gt;
|leaders = Unknown&lt;br /&gt;
|location = Enphune}}&lt;br /&gt;
The Fabrika Conglomerate is an industrial organisation based in [[Enphune]]. In absence of the imperial rulership ever since [[The Collapse]] occurred, Fabrika can be seen as the primary unifying leadership over the nation.&lt;br /&gt;
 &lt;br /&gt;
Much of Fabrika's power was consolidated starting at roughly 898, by offering support and stable work to the scattered Enphunian people, with traces of the conglomerate existing Pre-Collapse, albeit on a much smaller scale. The cause for their sudden rapid expansion is currently unknown, but the size of Fabrika and their operations means they now hold dominion over a large swath of the southern parts of Enphune, enough to be considered a state in their own right. Below is an approximation I was given of the Fabrika Conglomerate's borders (marked in Dark Blue);&lt;br /&gt;
&lt;br /&gt;
[[File:Fabrika Area.png|frameless|none]]&lt;br /&gt;
&lt;br /&gt;
It is worth noting that this map does not indicate that there are Fabrika settlements covering that entire area. It merely represents the borders of land they control within Enphune. The different Fabrika strongholds allegedly have strong communication links between each other, though, but which of these areas contain their primary leadership is unknown.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
Fabrika is a highly militant organisation, with a large number of trained and armed personnel among their ranks. Publicly, this has been explained as a simple protective force to secure the area of Enphune they have carved out for themselves, but the sheer numbers of individuals rival that of an army, creating concern that they may be organizing to attempt some kind of invasion of their neighbouring countries once again. Much of the resources they use to produce the armaments comes directly from their industrial operations, which include both large scale mining and manufacturing.&lt;br /&gt;
 &lt;br /&gt;
The conglomerate are also a large driving force in Post-Collapse arms manufacturing and research. Around the same time that they began to rise to prominence again in Enphune, they started to evolve the original plans for Laser and Plasma weapons, reverse engineering old Ionion models and schematics in order to start constructing new devices entirely. With a few exceptions, any laser weapon larger than a simple pistol has its origins from Fabrika's technology and productions, and while they have since began to spread across the lands of Erra they are most likely to be found in the hands of an Enphunian.&lt;br /&gt;
 &lt;br /&gt;
The same can be said for armour; The now legendary concept of &amp;quot;Power Armour&amp;quot; throughout the lands, commanding respect and authority, was first created by the Fabrika Conglomerate. They are highly advanced suits running off of Crystalline Arcana Power, offering what amounts to large slabs of steel as protection, with the usage of servos and other bleeding edge technology to give their wearers operational mobility. Smaller weapons fire and wild creatures have almost no effect at all on Power Armour, and as such they remain a very closely guarded secret by the organisation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Organisations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Criminal_Activity_in_Srenluna&amp;diff=714</id>
		<title>Criminal Activity in Srenluna</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Criminal_Activity_in_Srenluna&amp;diff=714"/>
		<updated>2025-05-19T20:47:46Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document was provided to the desk of [[Wyn Larsalor]], chief of the [[Authority of Srenluna]] office. It contains an estimation from a subordinate as to the scale and scope of criminal operations in the capital city, as well as the major crimelords said to be at the head of the activity. The document was considered secret and only intended for the eyes of individuals inside the Authority of Srenluna office. However, it was leaked to the public by [[Dyffros]], one of the influential figures mentioned in the letter, after he obtained a copy through unknown means.&lt;br /&gt;
&lt;br /&gt;
''Honorable Chief Larsalor, Please find contained a summary of my findings with regards to the criminal activity in Srenluna. As requested, I have recorded a summary of operations by the various criminal factions, as well as reports on the individuals in charge of them.''&lt;br /&gt;
&lt;br /&gt;
===Brothers of the Hand===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Folwin Reyvyre&amp;lt;br&amp;gt;'''Background''': The Brothers of the Hand are a small clan of assassins, believed to have travelled to Urushee from the United Oprax Tribes shortly after The Collapse. While they act infrequently, they do so with precision, having a notoriously high success rate in their attempts to dispatch influential figures in Srenluna, while we have made no significant progress on uncovering the extent of their organisation or apprehension of anyone other than low ranking members.&amp;lt;br&amp;gt;It is believed the Brothers of the Hand enjoy an agreement of neutrality among their frequently feuding rival gangs in Srenluna. Their services are considered invaluable when disposing of threats to the underworld, and as such they maintain a pact that they will not target members of other criminal organisations unless a unanimous agreement is achieved between all three of their respective leaders. In practice, this will usually occur regarding individuals that have decided to turn rogue, and is invoked rarely. We believe a meeting between the gang leaders and the Brothers of the Hand is due to take place soon to discuss a target.&amp;lt;br&amp;gt;'''Group Operations''': Assassination, Espionage&amp;lt;br&amp;gt;'''Size''': Approx. 10''&lt;br /&gt;
 &lt;br /&gt;
===Black Blossom===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Caeda Keadove&amp;lt;br&amp;gt;'''Background''': The Black Blossom are primarily known for their smuggling and dealing activities. You will know Caeda as a disgraced member of our offices, having abused her influence in the city's perimeters in order to reduce scrutiny and bypass critical checks for shipments of goods in order to facilitate her gang's trade as their secret leader. It is believed that two previous incidents of members of our office being assassinated can be linked back to her gang, and are suspected to have occurred due to either acquisition of evidence regarding her role, or obstructing her business. Following her exposure, it was believed that she fled the city, however recent intelligence and interrogations have painted a picture that she in fact remains inside of our city, ruling her group from the shadows.&amp;lt;br&amp;gt;'''Group Operations''': Smuggling, Narcotics distribution, Narcotics dealership, Illegal weapon distribution, Unlicensed weapon manufacturing, Two confirmed counts of assassination of governing officials&amp;lt;br&amp;gt;'''Size''': ~75''&lt;br /&gt;
&lt;br /&gt;
===The Dragon's Court===&lt;br /&gt;
'''''Leader''': &amp;quot;The Dragon&amp;quot; &amp;lt;br&amp;gt; '''Background''': The dominant criminal faction in Srenluna, run by an enigmatic woman who refers to herself as &amp;quot;The Dragon&amp;quot;. The exact base of operations of the Dragon's Court are unknown, but we suspect them to be using the various off-limits and abandoned sewer tunnel systems underneath the city to conduct their business and evade both other gangs and our authority. The Dragon's Court commits a wide berth of crimes, often intruding on the territory of other gangs. This behaviour has earned them no shortage of enemies, particularly from those with ambition and belief that the group does not go far enough - They have shown remarkable restraint in regards to the scale of their operations as to not excessively disrupt the local population. Despite this, the nature of their actions still leads to the gang being unpopular with civilians. &amp;lt;br&amp;gt; Our current recommendation is to leave The Dragon's Court alone. Their existence has proven an effective countermeasure to some of the more malicious gangs in a part of Srenluna we otherwise have very little presence in, while their criminal activity still causes the civilian populace to rely upon and seek shelter in our more controlled locations. &amp;lt;br&amp;gt; '''Group Operations''': Black Market Trading, Fraud, Smuggling, Robbery, Racketeering &amp;lt;br&amp;gt;'''Size: ~100''' &lt;br /&gt;
 &lt;br /&gt;
===Dyffros Demolitions===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Dyffros&amp;lt;br&amp;gt;'''Background''': Previously recognised as an excavation business for ongoing reconstruction efforts, Dyffros Demolitions was a public-facing company that utilised its operations to make secret exchanges of explosives and weaponry with other Black Market circles. Manufacturing their wares themselves, they would cordon off ruins from other scavengers under the guise of conducting their business with (often legitimate) authority from governing bodies, allowing their dealings to be kept well away from the eyes of the public. The act of camoflaguing this trade with a genuine public service meant the company's criminality went undetected for several decades, before finally being exposed in 1180 by an investigative journalist.&amp;lt;br&amp;gt;Since then, Dyffros Demolitions, and their titular leader, have run a geurilla operation throughout Urushee. They once had a partnership with Black Blossom for the distribution of their goods, but disagreements over payment cuts lead the two factions to violent confrontations, and any co-operation between them is now done with an air of unease. While Black Blossom focus on narcotics and brings their product into the city by bribery of corrupt officials, Dyffros Demolitions prefers to conduct its business outside of the bounds of the city itself, making it difficult for us to track their exact whereabouts.&amp;lt;br&amp;gt;'''Group Operations''': Unlicensed weapon manufacturing, Unlicensed explosive manufacturing, Illegal weapon distribution, Fraud, Smuggling, Terrorism&amp;lt;br&amp;gt;'''Size''': Unknown (Suspected: 150+)''&lt;br /&gt;
&lt;br /&gt;
[[Category:Documents &amp;amp; Meta]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Criminal_Activity_in_Srenluna&amp;diff=713</id>
		<title>Criminal Activity in Srenluna</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Criminal_Activity_in_Srenluna&amp;diff=713"/>
		<updated>2025-05-19T20:46:58Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: Added new Dragon's Court section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This document was provided to the desk of [[Wyn Larsalor]], chief of the [[Authority of Srenluna]] office. It contains an estimation from a subordinate as to the scale and scope of criminal operations in the capital city, as well as the major crimelords said to be at the head of the activity. The document was considered secret and only intended for the eyes of individuals inside the Authority of Srenluna office. However, it was leaked to the public by [[Dyffros]], one of the influential figures mentioned in the letter, after he obtained a copy through unknown means.&lt;br /&gt;
&lt;br /&gt;
''Honorable Chief Larsalor, Please find contained a summary of my findings with regards to the criminal activity in Srenluna. As requested, I have recorded a summary of operations by the various criminal factions, as well as reports on the individuals in charge of them.''&lt;br /&gt;
&lt;br /&gt;
===Brothers of the Hand===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Folwin Reyvyre&amp;lt;br&amp;gt;'''Background''': The Brothers of the Hand are a small clan of assassins, believed to have travelled to Urushee from the United Oprax Tribes shortly after The Collapse. While they act infrequently, they do so with precision, having a notoriously high success rate in their attempts to dispatch influential figures in Srenluna, while we have made no significant progress on uncovering the extent of their organisation or apprehension of anyone other than low ranking members.&amp;lt;br&amp;gt;It is believed the Brothers of the Hand enjoy an agreement of neutrality among their frequently feuding rival gangs in Srenluna. Their services are considered invaluable when disposing of threats to the underworld, and as such they maintain a pact that they will not target members of other criminal organisations unless a unanimous agreement is achieved between all three of their respective leaders. In practice, this will usually occur regarding individuals that have decided to turn rogue, and is invoked rarely. We believe a meeting between the gang leaders and the Brothers of the Hand is due to take place soon to discuss a target.&amp;lt;br&amp;gt;'''Group Operations''': Assassination, Espionage&amp;lt;br&amp;gt;'''Size''': Approx. 10''&lt;br /&gt;
 &lt;br /&gt;
===Black Blossom===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Caeda Keadove&amp;lt;br&amp;gt;'''Background''': The Black Blossom are primarily known for their smuggling and dealing activities. You will know Caeda as a disgraced member of our offices, having abused her influence in the city's perimeters in order to reduce scrutiny and bypass critical checks for shipments of goods in order to facilitate her gang's trade as their secret leader. It is believed that two previous incidents of members of our office being assassinated can be linked back to her gang, and are suspected to have occurred due to either acquisition of evidence regarding her role, or obstructing her business. Following her exposure, it was believed that she fled the city, however recent intelligence and interrogations have painted a picture that she in fact remains inside of our city, ruling her group from the shadows.&amp;lt;br&amp;gt;'''Group Operations''': Smuggling, Narcotics distribution, Narcotics dealership, Illegal weapon distribution, Unlicensed weapon manufacturing, Two confirmed counts of assassination of governing officials&amp;lt;br&amp;gt;'''Size''': ~75''&lt;br /&gt;
&lt;br /&gt;
===The Dragon's Court===&lt;br /&gt;
'''''Leader''': &amp;quot;The Dragon&amp;quot; &amp;lt;br&amp;gt; '''Background''': The dominant criminal faction in Srenluna, run by an enigmatic woman who refers to herself as &amp;quot;The Dragon&amp;quot;. The exact base of operations of the Dragon's Court are unknown, but we suspect them to be using the various off-limits and abandoned sewer tunnel systems underneath the city to conduct their business and evade both other gangs and our authority. The Dragon's Court commits a wide berth of crimes, often intruding on the territory of other gangs. This behaviour has earned them no shortage of enemies, particularly from those with ambition and belief that the group does not go far enough - They have shown remarkable restraint in regards to the scale of their operations as to not excessively disrupt the local population. Despite this, the nature of their actions still leads to the gang being unpopular with civilians. &amp;lt;br&amp;gt; Our current recommendation is to leave The Dragon's Court alone. Their existence has proven an effective countermeasure to some of the more malicious gangs in a part of Srenluna we otherwise have very little presence in, while their criminal activity still causes the civilian populace to rely upon and seek shelter in our more controlled locations. &amp;lt;br&amp;gt; '''Group Operations''': Black Market Trading, Fraud, Smuggling, Robbery, Racketeering &amp;lt;br&amp;gt;'''Size: ~100''' &lt;br /&gt;
 &lt;br /&gt;
===Dyffros Demolitions===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Dyffros&amp;lt;br&amp;gt;'''Background''': Previously recognised as an excavation business for ongoing reconstruction efforts, Dyffros Demolitions was a public-facing company that utilised its operations to make secret exchanges of explosives and weaponry with other Black Market circles. Manufacturing their wares themselves, they would cordon off ruins from other scavengers under the guise of conducting their business with (often legitimate) authority from governing bodies, allowing their dealings to be kept well away from the eyes of the public. The act of camoflaguing this trade with a genuine public service meant the company's criminality went undetected for several decades, before finally being exposed in 1180 by an investigative journalist.&amp;lt;br&amp;gt;Since then, Dyffros Demolitions, and their titular leader, have run a geurilla operation throughout Urushee. They once had a partnership with Black Blossom for the distribution of their goods, but disagreements over payment cuts lead the two factions to violent confrontations, and any co-operation between them is now done with an air of unease. While Black Blossom focus on narcotics and brings their product into the city by bribery of corrupt officials, Dyffros Demolitions prefers to conduct its business outside of the bounds of the city itself, making it difficult for us to track their exact whereabouts.&amp;lt;br&amp;gt;'''Group Operations''': Unlicensed weapon manufacturing, Unlicensed explosive manufacturing, Illegal weapon distribution, Fraud, Smuggling, Terrorism&amp;lt;br&amp;gt;'''Size''': Unknown (Suspected: 150+)''&lt;br /&gt;
 &lt;br /&gt;
===Crimson Tongues===&lt;br /&gt;
 &lt;br /&gt;
'''''Leader''': Theodmon Leoran &amp;lt;br&amp;gt; '''Background''': The Crimson Tongues are a cabal of upper caste socialites in Srenluna. It's not known exactly what their association with the other gangs is, but they are a collection of corrupt political figures and other individuals of wealth that obstruct and manipulate law processes, hampering investigative efforts and attempts to deal with other elements of the criminal underworld. They act as a bridge between the lower class Downtown gangs and the individuals of our capital that refer to themselves as &amp;quot;untouchable&amp;quot;, and despite our best efforts, we have been unable to find enough evidence to make a case for arresting any of them. Theodmon Leoran makes no effort to hide his involvement as the group's leader, yet remains firmly outside of our grasp at every turn. &amp;lt;br&amp;gt; '''Group Operations''': Criminal Liason, Perjury, Fraud &amp;lt;br&amp;gt; '''Size''': 8''&lt;br /&gt;
&lt;br /&gt;
[[Category:Documents &amp;amp; Meta]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=712</id>
		<title>Ionin</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=712"/>
		<updated>2025-05-18T21:22:24Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation&lt;br /&gt;
| founding-date = Kir-721&lt;br /&gt;
| axiom = &amp;quot;To The Future&amp;quot;&lt;br /&gt;
| demonym = Ionion&lt;br /&gt;
| leaders = Dremon Bryrel&lt;br /&gt;
| government-systems = Democracy, Parliamentary&lt;br /&gt;
| power-structure = Federation&lt;br /&gt;
}}&lt;br /&gt;
Ionin was a small Nation State formed in 721, neighbouring Urushee, until its destruction during [[The Collapse]]. It primarily served as a large-scale Research Institute dedicated to the study of Arcane science, with its mission statement expressing a desire to understand the inner-workings of the flow of magic in the world.&lt;br /&gt;
&lt;br /&gt;
==Founding==&lt;br /&gt;
Ionin was founded by [[Dremon Bryrel]] in Kir-721 following several years of negotiation and agreements with the nation of Urushee. At the time, a press release was made declaring the formation of a &amp;quot;State-wide Research Institute&amp;quot; that would form the small nation state of Ionin to the west of Urushee, near part of its mountainous region, in a currently uninhabitated area of grasslands. Recruiting notable scientific researchers, scholars, and Archmagi from multiple nations across Erra, the stated mission of the institute was &amp;quot;To learn the inner workings of the Magic that permeates our world, and how to fully unlock its potential for the future of our people&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
For the first two decades, Ionin comprised of only the [[Ivorburn Research Institute]] and essential facilities for sustaining an independent society, such as residential districts and agricultural fields. Reportedly, this was done by Bryrel as a means to ensure the Institute could properly function as a separate entity to Urushee, rather than risk any unnecessary expansion efforts too early into its life span. Formal construction elements for further facilities would begin in Ith-744, with the construction of secondary and tertiary facilities, as well as converting the existing residential districts into small cities of their own.&lt;br /&gt;
 &lt;br /&gt;
In 807, the newly elected Head Researcher Fylson Mialar would announce plans for Ionin to open its borders for traditional residency applications, allowing foreign nationals without backgrounds in academic fields to reside in the country under immigration schemes that would allow them to perform state-sanctioned jobs &amp;quot;deemed important to a functioning society&amp;quot;. These roles typically came as either manual labour tasks, such as Mining, Farming, and Transportation, or as operating small businesses for the ever-growing Residential cities, such as bakeries or amenities.&lt;br /&gt;
 &lt;br /&gt;
By 865, Ionin contained 5 Major Cities, 3 Research institutes, 7 Sub-Facilities, a commerce hub, and an expansive network of agricultural support.&lt;br /&gt;
 &lt;br /&gt;
==Speculated Projects==&lt;br /&gt;
The work performed at the Ionion Research Institutes was generally shrouded in much secrecy due to the sensitivity of the investigations they were performing. As the general mission statement was to solve the mysteries regarding the nature of Arcane arts and Magic, the nation state worked with Urushee to develop rigid security protocols at their facilities to ensure information could not be leaked. As a result, most of what we believe was worked on comes largely as speculation or rumours based on what little our ancestors were told at the time.&lt;br /&gt;
 &lt;br /&gt;
* 728 Long Range communication systems capable of penetrating physical barriers that would block Radio transmissions &lt;br /&gt;
* 733 Various enhancements to existing Arcane Propulsion systems &lt;br /&gt;
* 735 Enchantments to reduce weight of metal alloys &lt;br /&gt;
* 741 Applications of imbuing magnetism in mundane objects &lt;br /&gt;
* 747 Further improvements to Propulsion systems &lt;br /&gt;
* 756 Arcane Combustion Engine &lt;br /&gt;
* 768 Automated Cooling Systems&lt;br /&gt;
 &lt;br /&gt;
During the late 740s, a moratorium on public discussion of projects being worked on in Ionin was issued, with only finished projects being formally talked about. All the following projects are speculative, and have no specific dates attributed to them.&lt;br /&gt;
 &lt;br /&gt;
* Cultivation of plant-life in suspended environments &lt;br /&gt;
* Responsive Environment Suits &lt;br /&gt;
* Arcane Radiation Detection &lt;br /&gt;
* Enhanced growth rates for natural objects &lt;br /&gt;
* Oxidiser solutions &lt;br /&gt;
* Arcane Radar capable of locating mineral deposits inside of mountains &lt;br /&gt;
* Methods of food preservation&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
In 831, controversy was generated towards allegedly harsh working conditions in the recently-founded Ionion mining operations, close to the primary facility of Ivorburn Research Institute, following an anonymous whistleblower informed prominent Enphunian state-backed newspaper ''The Enphune Herald'' about a string of fatal accidents that had occurred in the years since it was opened. The coverage of this issue was soon picked up by other significant outlets, and is particularly notable as one of the few instances of officials from Ionin publicly commenting on accusations levied against their operations. They confirmed that there had been multiple incidents, however they attributed the causes of the fatalities to user error in the operation of their advanced arcane technology that powered the mining operations. While this drew further criticism, particularly from Emperor Manfred Estiefort of Enphune, who stated their response &amp;quot;belittled the deaths of the workers in question, and trampled over the grief of their families in order to protect their own image&amp;quot;, no public comments were made by the families in question.&lt;br /&gt;
 &lt;br /&gt;
''The Enphune Herald'' would later break headlines regarding the Institution again in 852, with allegations of projects being worked on at the secondary facilities of the nation state being &amp;quot;dangerous and irresponsible, playing with elements that should not be touched&amp;quot;. Ionion Head Researcher Jyse Mialar dismissed these claims as spurious and &amp;quot;utter nonsense created to draw attention and sell newspaper subscriptions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Destruction &amp;amp; Aftermath==&lt;br /&gt;
Ionin was destroyed as a near-immediate after-effect of The Collapse in Rort-18, 874. A travelling merchant that had exited the radius of the destruction observed a deafening screeching noise shortly after the Arcane Engine in his transportation failed, before experiencing an earthquake-like tremor. As they turned back to face Raventown, which they had just departed from, a catastrophic opaque wave of arcane energy was observed rapidly expanding from the nearby research facility. The intensity of the blast was such that the merchant was deafened and blinded for several hours after the incident, as well as sustaining critical injuries as the shockwave threw them over 100 metres from their original position. The merchant, who wished to remain unnamed, would die in the following days from intense Arcane Irradiation Poisoning.&lt;br /&gt;
 &lt;br /&gt;
What were once vistas of grasslands, farming projects and a steadily growing civilisation founded upon the principles of research, today Ionin has been reduced to a barren wasteland, devoid of the traditional wildlife that once inhabited it. The majority of the land is defined by a large crater, encompassing from an area believed to be where the Ivorburn Research Institute was once located, effectively creating the effect of a large canyon that covers roughly a third of the State. Due to the intense Arcane Irradiation, exploration to this area has been impossible, and Ionin was for several centuries deemed uninhabitable by any forms of life. Starting in 917, however, Arcana creatures have been discovered as residing in the area, with theories of significant jumps in evolution being caused by the aftereffects of the intense radiation.&lt;br /&gt;
 &lt;br /&gt;
Conversation with these races have revealed the majority of Ionin to be a desolate, dustbowl-like biome, with ruins of previous cities and centres being re-purposed as the makeshift tribal homes for their clans. The Pit of Arrogance, as they have elected to call the crater in light of information exchange about the history of the state, remains largely unexplored as it remains far too hostile of an environment even for their adapted bodies. However, efforts to delve into the crater have begun by The Bitter Sand clan in recent decades (as of 1027). It is estimated to be 14 kilometres in diameter, and approximately 1250m deep.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Nations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=711</id>
		<title>Ionin</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=711"/>
		<updated>2025-05-18T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation&lt;br /&gt;
| founding-date = Kir-721&lt;br /&gt;
| axiom = &amp;quot;To The Future&amp;quot;&lt;br /&gt;
| demonym = Ionion&lt;br /&gt;
| leaders = Dremon Bryrel&lt;br /&gt;
| government-systems = Democracy, Parliamentary&lt;br /&gt;
| power-structure = Federation&lt;br /&gt;
}}&lt;br /&gt;
Ionin was a small Nation State formed in 721, neighbouring Urushee, until its destruction during [[The Collapse]]. It primarily served as a large-scale Research Institute dedicated to the study of Arcane science, with its mission statement expressing a desire to understand the inner-workings of the flow of magic in the world.&lt;br /&gt;
&lt;br /&gt;
==Founding==&lt;br /&gt;
Ionin was founded by [[Dremon Bryrel]] in Kir-721 following several years of negotiation and agreements with the nation of Urushee. At the time, a press release was made declaring the formation of a &amp;quot;State-wide Research Institute&amp;quot; that would form the small nation state of Ionin to the west of Urushee, near part of its mountainous region, in a currently uninhabitated area of grasslands. Recruiting notable scientific researchers, scholars, and Archmagi from multiple nations across Erra, the stated mission of the institute was &amp;quot;To learn the inner workings of the Magic that permeates our world, and how to fully unlock its potential for the future of our people&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
For the first two decades, Ionin comprised of only the [[Ivorburn Research Institute]] and essential facilities for sustaining an independent society, such as residential districts and agricultural fields. Reportedly, this was done by Bryrel as a means to ensure the Institute could properly function as a separate entity to Urushee, rather than risk any unnecessary expansion efforts too early into its life span. Formal construction elements for further facilities would begin in Ith-744, with the construction of secondary and tertiary facilities, as well as converting the existing residential districts into small cities of their own.&lt;br /&gt;
 &lt;br /&gt;
In 807, the newly elected Head Researcher Fylson Mialar would announce plans for Ionin to open its borders for traditional residency applications, allowing foreign nationals without backgrounds in academic fields to reside in the country under immigration schemes that would allow them to perform state-sanctioned jobs &amp;quot;deemed important to a functioning society&amp;quot;. These roles typically came as either manual labour tasks, such as Mining, Farming, and Transportation, or as operating small businesses for the ever-growing Residential cities, such as bakeries or amenities.&lt;br /&gt;
 &lt;br /&gt;
By 865, Ionin contained 5 Major Cities, 3 Research institutes, 7 Sub-Facilities, a commerce hub, and an expansive network of agricultural support.&lt;br /&gt;
 &lt;br /&gt;
==Speculated Projects==&lt;br /&gt;
The work performed at the Ionion Research Institutes was generally shrouded in much secrecy due to the sensitivity of the investigations they were performing. As the general mission statement was to solve the mysteries regarding the nature of Arcane arts and Magic, the nation state worked with Urushee to develop rigid security protocols at their facilities to ensure information could not be leaked. As a result, most of what we believe was worked on comes largely as speculation or rumours based on what little our ancestors were told at the time.&lt;br /&gt;
 &lt;br /&gt;
* 728 Long Range communication systems capable of penetrating physical barriers that would block Radio transmissions &lt;br /&gt;
* 733 Various enhancements to existing Arcane Propulsion systems &lt;br /&gt;
* 735 Enchantments to reduce weight of metal alloys &lt;br /&gt;
* 741 Applications of imbuing magnetism in mundane objects &lt;br /&gt;
* 747 Further improvements to Propulsion systems &lt;br /&gt;
* 756 Arcane Combustion Engine &lt;br /&gt;
* 768 Automated Cooling Systems&lt;br /&gt;
 &lt;br /&gt;
During the late 740s, a moratorium on public discussion of projects being worked on in Ionin was issued, with only finished projects being formally talked about. All the following projects are speculative, and have no specific dates attributed to them.&lt;br /&gt;
 &lt;br /&gt;
* Cultivation of plant-life in suspended environments &lt;br /&gt;
* Responsive Environment Suits &lt;br /&gt;
* Arcane Radiation Detection &lt;br /&gt;
* Enhanced growth rates for natural objects &lt;br /&gt;
* Oxidiser solutions &lt;br /&gt;
* Arcane Radar capable of locating mineral deposits inside of mountains &lt;br /&gt;
* Methods of food preservation&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
In 831, controversy was generated towards allegedly harsh working conditions in the recently-founded Ionion mining operations, close to the primary facility of Ivorburn Research Institute, following an anonymous whistleblower informed prominent Enphunian state-backed newspaper ''The Enphune Herald'' about a string of fatal accidents that had occurred in the years since it was opened. The coverage of this issue was soon picked up by other significant outlets, and is particularly notable as one of the few instances of officials from Ionin publicly commenting on accusations levied against their operations. They confirmed that there had been multiple incidents, however they attributed the causes of the fatalities to user error in the operation of their advanced arcane technology that powered the mining operations. While this drew further criticism, particularly from Emperor Manfred Estiefort of Enphune, who stated their response &amp;quot;belittled the deaths of the workers in question, and trampled over the grief of their families in order to protect their own image&amp;quot;, no public comments were made by the families in question.&lt;br /&gt;
 &lt;br /&gt;
''The Enphune Herald'' would later break headlines regarding the Institution again in 852, with allegations of projects being worked on at the secondary facilities of the nation state being &amp;quot;dangerous and irresponsible, playing with elements that should not be touched&amp;quot;. Ionion Head Researcher Jyse Mialar dismissed these claims as spurious and &amp;quot;utter nonsense created to draw attention and sell newspaper subscriptions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Destruction &amp;amp; Aftermath==&lt;br /&gt;
Ionin was destroyed as a near-immediate after-effect of The Collapse in Rort-18, 874. A travelling merchant that had exited the radius of the destruction observed a deafening screeching noise shortly after the Arcane Engine in his transportation failed, before experiencing an earthquake-like tremor. As they turned back to face Raventown, which they had just departed from, a catastrophic opaque wave of arcane energy was observed rapidly expanding from the nearby research facility. The intensity of the blast was such that the merchant was deafened and blinded for several hours after the incident, as well as sustaining critical injuries as the shockwave threw them over 100 metres from their original position. The merchant, who wished to remain unnamed, would die in the following days from intense Arcane Irradiation Poisoning.&lt;br /&gt;
 &lt;br /&gt;
What were once vistas of grasslands, farming projects and a steadily growing civilisation founded upon the principles of research, today Ionin has been reduced to a barren wasteland, devoid of the traditional wildlife that once inhabited it. The majority of the land is defined by a large crater, encompassing from an area believed to be where the Ivorburn Research Institute was once located, effectively creating the effect of a large canyon that covers roughly a third of the State. Due to the intense Arcane Irradiation, exploration to this area has been impossible, and Ionin was for several centuries deemed uninhabitable by any forms of life. Starting in 1083, however, Arcana creatures have been discovered as residing in the area, with theories of significant jumps in evolution being caused by the aftereffects of the intense radiation.&lt;br /&gt;
 &lt;br /&gt;
Conversation with these races have revealed the majority of Ionin to be a desolate, dustbowl-like biome, with ruins of previous cities and centres being re-purposed as the makeshift tribal homes for their clans. The Pit of Arrogance, as they have elected to call the crater in light of information exchange about the history of the state, remains largely unexplored as it remains far too hostile of an environment even for their adapted bodies. However, efforts to delve into the crater have begun by The Bitter Sand clan in recent decades (as of 1177). It is estimated to be 14 kilometres in diameter, and approximately 1250m deep.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Nations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Magic&amp;diff=710</id>
		<title>Magic</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Magic&amp;diff=710"/>
		<updated>2025-05-18T21:19:44Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: Redirected page to Magic in the Old World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Magic in the Old World]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=709</id>
		<title>The Collapse</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=709"/>
		<updated>2025-05-18T21:18:51Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Collapse''' was an event on the 18th of Rort, 874 where the flow of all Magic was abruptly halted. None could draw upon it as a resource any more. The Collapse led to a collapse of multiple large societies that were dependent upon Magic in their every day lives, such as The [[Enphunian Empire|Enphune]] and [[Urushee]]. The event is also attributed to radical changes in the genetic makeup and evolution of animal species, and the introduction of the [[Arcana (Species)|Arcana]] [[Species]].&lt;br /&gt;
&lt;br /&gt;
The cause of The Collapse is a subject that is much speculated upon to this day, but as of yet no plausible explanations have been offered as a notable number of Arcane scholars perished either during or in the days following the event. As such, most individuals able to offer their knowledge or research into the matter are significantly less versed in the matters of the Arcane than would be required to accumulate a substantial effort into the matter.&lt;br /&gt;
&lt;br /&gt;
== Effects Upon Individuals ==&lt;br /&gt;
Individuals that were frequent users of [[Magic]] arts, such as Archmagi and Arcane Soldiers, would potentially fall victim to disintegration if they were actively utilizing their magic at the time of The Collapse's occurrence. These deaths appeared to be instantaneous and painless.&lt;br /&gt;
&lt;br /&gt;
Those that were not killed during this initial event fell victim to outbreaks of intense sickness similar to individuals suffering from [[Arcane Irradiation|Arcane Irradiation Poisoning]]. While these illnesses are usually treatable by trained professionals, the combination of major disruption to infrastructures, the deaths of a significant proportion of skilled healers, and the inability to use healing magic prevented these individuals from receiving the proper care. As a result, the majority of the surviving Archmagi perished soon after.&lt;br /&gt;
&lt;br /&gt;
Survivors with experience using the Arcane were typically less knowledgeable on the matter, and did not use their arts on a frequent basis. Unable to access the flow of Magic, however, most of their surviving information was lost to either memory or time, leaving written records as the most prominent source of education on the topic of Magic. &lt;br /&gt;
&lt;br /&gt;
== Effects Upon Societies ==&lt;br /&gt;
[[Urushee]] suffered catastrophically in the days following The Collapse, with a series of escalating incidents in its predominantly Arcane-founded society causing catastrophic losses of civilian life and several major areas of the nation to become territory inaccessible and uninhabitable. Small sections of Urushee were able to recover due to their outspoken rejection of Arcane technologies, following a traditionalist movement some decades prior, and were since converted to refugee settlements for survivors of The Collapse that were unwilling to leave their former home behind. For a detailed timeline of the incident, refer to the dedicated Chronicle page.&lt;br /&gt;
&lt;br /&gt;
[[Ionin]] was completely eradicated by a Class 7 Cascading Arcane Rift event, minutes after the initial effects of The Collapse were observed. Surrounding areas are still deemed inhospitable to any life to this day, with the region experiencing heavy fallout and Arcane Irradiation. For further speculation, refer to the dedicated Chronicle page for Ionin.&lt;br /&gt;
&lt;br /&gt;
[[Enphune]] would collapse due to internal strife and panic following The Collapse. Significant portions of the populace were trapped or otherwise cut off due to failures in Arcane mechanisms, while other parts of the empire fell victim to widespread looting and banditry in the hours following the incident. An attempt by the Enphunian Regime to restore order was mounted, with limited success in the following weeks, before internal coups and rebellions amongst its military led to its ruling [[Emperor Charles Estiefort]] fleeing the country.&lt;br /&gt;
&lt;br /&gt;
== Ecological Effects ==&lt;br /&gt;
&lt;br /&gt;
While most areas were largely unaffected by the advent of The Collapse, those near developed civilizations that relied extensively upon [[Arcana (Magic)|Arcana]] in their development or day to day life have gone under radical alterations in physiology since. Notably, the areas surrounding [[Ionin]] have slowly regressed into that resembling a dustbowl, with what little Fauna that survived going under radical metamorphosis into beasts capable of attacking and devouring other mortal life. Other areas require farther study to properly determine the long term effects of The Collapse, and it is believed that some may not manifest for several generations. &lt;br /&gt;
&lt;br /&gt;
=== Effects Upon Wildlife ===&lt;br /&gt;
Several species of wild beasts and monsters were heavily affected by the Arcane Irradiation created by the epicentres of The Collapse. These creatures are referred to as the &amp;quot;[[Altered]]&amp;quot;. They are exceptionally more hostile towards other creatures, and are capable of emitting strong, heavily unstable bursts of energy at a moment's notice. An example of an Altered Creature is the [[Thundera Ravager]] - A creature that, previously believed to be of the Ursus species, stands permanently on its hind legs, with 6 arm-like appendages that host vicious claws. Moving with incredible speed and ferocity, it employs jolts of electricity to stun or otherwise immobilize its prey, before savagely dismembering them in seconds.&lt;br /&gt;
&lt;br /&gt;
While it has been found to be feasible to fell the creatures through traditional methods, remaining civilizations typically decree that regular civilians are to avoid contact with the Altered at all costs due to the danger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Collapse is attributed to the creation of the [[Arcana (Species)|Arcana]] subspecies of Animalia.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
Many theories circulate regarding the origins of The Collapse. As much as this chronicle attempts to remain a factual account of Erra, it is nevertheless necessary to preserve these accounts for future reference. Recurring, or popular, theories I have observed include:&lt;br /&gt;
* The Collapse is Divine punishment for our misuse of Arcana in inventions.&lt;br /&gt;
* The [[Dragons]] caused the event, and hide in fear of reprecussion.&lt;br /&gt;
* Extraterrestial creatures caused The Collapse to weaken the world of Erra in preparation for a full-scale invasion.&lt;br /&gt;
* As above, but with [[Demonic|Demon]] creatures.&lt;br /&gt;
* [[Ionin]] caused the incident, which is why it was obliterated in the moments after the event.&lt;br /&gt;
&lt;br /&gt;
However, none of these theories have any notable evidence to verify them.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
With the majority of the Magi population that were capable of passing on their works to following generations deceased, and the lack of access to the flow of Magic, the Arcane Arts are inaccessible to any individual since the Collapse. While there remains extensive records of spells and arcanum, they are now nothing more than lessons in history as they cannot be practically implemented.&lt;br /&gt;
&lt;br /&gt;
Several major societies collapsed in the chaos following the months after The Collapse, with some suffering a slower deterioration from within due to an inability to adapt to a world without Magic. In the following century, the concept of being able to utilise the Arcane Arts again in any significant manner was discarded, and modern civilizations have been rebuilt as far more primitive settlements.&lt;br /&gt;
&lt;br /&gt;
[[Erra|Erran]] technology that only relied upon Magic to a minor degree has since been salvaged to operate on primitive electrical and petroleum based power sources, such as vehicular transportation and some basic machinery.&lt;br /&gt;
&lt;br /&gt;
The global death toll from events directly caused by or related to The Collapse is estimated to have been roughly 97-98% of the global population.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=708</id>
		<title>Arcana (Species)</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=708"/>
		<updated>2025-05-18T21:17:02Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Arcana}}&lt;br /&gt;
&lt;br /&gt;
'''Arcana''' refers to a grouping of various independent fauna who have experienced accelerated processes of evolution to become sentient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the subsequent centuries following '''The Collapse''', radical changes have been observed among the local wildlife. While it can be likened to a process of evolution, the true nature of the alterations is yet to be agreed upon. At first, the Animalia received simple changes such as heightened intelligence that proved difficult to observe. They soon developed sapience, and a number of [[Species]] branched in their evolution.&lt;br /&gt;
&lt;br /&gt;
== Subspecies ==&lt;br /&gt;
&lt;br /&gt;
Due to the major intraspecies differences across multiple members of the Arcana [[Species]], two distinct classifications of Arcana exist. They are referred to with the prefixes &amp;quot;Arcana&amp;quot; and &amp;quot;Advanced Arcana&amp;quot;, representing the suspected influence [[The Collapse]] had upon their genetic code. They are colloquially referred to with their regular Species names, so the definition &amp;quot;[Advanced] Arcana Species&amp;quot; is also used.&lt;br /&gt;
&lt;br /&gt;
=== Standard Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Standard'' class retain most of the physical form of their natural selves, including the majority of their evolved traits. An example of this would be [[Owl Arcana]], commonly known as the ''Owl'' family. They retain much of their abilities in flight, excellent vision, and ability to pinpoint the direction of sounds. They are visually similar in appearance to traditional Owls, yet are significantly larger in stature, have developed the ability of speech, and are able to manipulate the tips of their wings to aid in some (but not many) menial tasks (such as writing or operating simple mechanisms). &lt;br /&gt;
&lt;br /&gt;
=== Advanced Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Advanced'' class are almost universally Humanoid in nature. They lack some of the racial traits of their natural counterparts, however they are able to integrate into formal civilization with greater ease due to their additional adaptations. They still maintain appearance traits that link them to their original races, such as tails, feathers or fur, and some variations of Advanced Arcana can even retain physical appendages such as Wings.&lt;br /&gt;
&lt;br /&gt;
While all genetic information and research on ''Advanced'' class Arcana suggests they are directly related to their ''Standard'' and ''Naturalis'' counterparts, the evolutionary processes were not actually observed. As such, the true origins of the ''Advanced'' class are the subject of intense speculation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
The first recorded appearance of an Arcana species was a member of the ''[[Advanced Lupus Arcana]]'', also known as the Wolf. Discovered in 913 by scavengers [[Simon Tully]] and [[Throdrid Bonedigger]] while hiking the wilderness towards the capitol of [[Urushee]], the individual known as [[Nith]] would attempt to approach them. Ultimately, they were unable to establish significant trust until wounds acquired previously by the Wolf would ultimately prove fatal.&lt;br /&gt;
&lt;br /&gt;
Additional sightings would occur in the years following with increasing frequency in both the [[Enphune]] region and the perimeters of [[Ionin]]. Creatures observed in [[Urushee]]'s dense forests and plains were largely benign in nature, evolving from local wildlife such as Owls, Foxes, Wild Cats, etc. Tensions similar to those noted in the recounting of Nith's history, however, were frequent in most organised societies due to the unnatural size of the creatures, and the lack of understanding regarding the origins of their intelligence and ability to communicate in common dialects.&lt;br /&gt;
&lt;br /&gt;
Not all ''Arcana'' creatures were benevolent towards other species, or kind in nature, however, much like members of any race in [[Erra]]. Some would cause isolated incidents were they assailed travellers for their belongings, wounding or even potentially killing them in the process. With no formal societal structure between the different species of Arcana, many of these actions were similarly unknown to each other outside of a personal level. &lt;br /&gt;
&lt;br /&gt;
Ultimately, this would culminate in a deadly attack on the Urushee settlement [[Humigri]] in 921, which would see large reprisals from a combined force of an [[Elves|Elven]] mob who sought out and destroyed the identified homes of Arcana beasts, including those beyond the scope of the initial perpetrators. By the time an emissary from [[Srenluna]] could quell the riots, a significant portion of the Arcana population had been culled.&lt;br /&gt;
&lt;br /&gt;
Outside of small encampments where steady bonds could be made over extended periods of time, ''Arcana'' subspecies were yet treated with much caution and suspicion for incidents such as these, and would not integrate into settlements of their own volition due to fears of further persecution for many years. The passage of time has helped to close much of these wounds, however, and some ''Arcana'' individuals have since chosen to take residence. &lt;br /&gt;
&lt;br /&gt;
''Advanced Arcana'' species are far less common than their ''Standard'' counterparts in Urushee, where their presence and circumstances leading to their creation remains unknown. The first of their kind were discovered in approximately the year 932. While similar hesitancy to that of ''Standard Arcana'' is displayed by the populace, limited numbers of individuals now regularly participate as members of various societies.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
In [[Ionin]], interactions between Arcana Species and other Humanoid races have been limited, as they for the most part were discovered to be living inside Ionin's irradiated [[Ioninan Exclusion Zone]]. Typically, these Ionion Arcana consist of species already well-adapted to living in harsh, unforgiving climates, such as Lizards and Desert Rats. Furthermore, they had evolved to be able to resist the harmful effects of the [[Arcane Irradiation]] that plagues the area. Initially discovered in 917, these creatures primarily subsist on scavenging artifacts and resources from the ruins of Ionion cities and towns, some of which they now trade with scholars and researchers seeking to understand more of the incident that befell the nation.&lt;br /&gt;
&lt;br /&gt;
While they remain distrustful and hesitant to fully engage with outside races due to their hostile lifestyles, which consist of much in-fighting and warfare among competing tribes, we have since been able to gain an insight as to the status of the Exclusion Zone. An entirely independent ecosystem has since formed in the centuries following the disaster, where large tribes of Arcana creatures frequently come into conflict with each other, contesting for precious resources such as food and water, or while hunting the local surviving wildlife, which has mutated and adapted under these same conditions. In particular, Ionin is host to what is believed to be the largest population of ''Advanced Arcana'' creatures, first sighted in 1159, leading to theories that [[Arcane Irradiation]] may have some part to play in the emergence of the Humanoid beasts.&lt;br /&gt;
&lt;br /&gt;
Currently, it is believed that the ''Advanced Arcana'' members of the Species living in the Exclusion Zone remain dominant and in control of the major tribes and factions found inside.&lt;br /&gt;
&lt;br /&gt;
== Civilization ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
&lt;br /&gt;
Due to the distrust that remains between the common humanoid races and the ''Arcana'' species, particularly in residual effects of the incidents involving [[Humigri]] in 921, most orders of the Species in [[Urushee]] have primarily distanced themselves from other civilisations, often times rejecting contact and warding off would-be visitors. As such, they have gained a reputation for being exceptionally gated-off from the wider world. &lt;br /&gt;
&lt;br /&gt;
Most ''Arcana'' societies reside in habitats not unlike that of their unaffected counterparts, but are more likely to form larger groups, packs, or tribes, dependent upon the nature of the species itself. In Urushee, this means forest dens, caves, and areas of dense trees. They either live almost exclusively among their own kin, or form mixed communities with Arcana species of similar dispositions to themselves for the purpose of mutual benefit. How elaborate the structures formed to organize their territory varies on a case-by-case basis, but they will typically form perimeters with markings such as fencing, and divide areas within to have specific functions, such as communal spaces, hunting organisation, or homes and abodes, much like common Humanoid civilisation. The type of settlement can also affect this; It is known that, depending upon the predominant species that formed the group, there exist Civil, Tribal, Nomadic, and Feudal societies.&lt;br /&gt;
&lt;br /&gt;
An example of a mixed community would be the [[Haguelun]] Hamlet, a Civil society founded upon Horticulture and Hunting, where various species of ''[[Owl Arcana|Owl]]'', ''[[Wolf Arcana|Wolf]]'', ''[[Fox Arcana|Fox]]'' and small numbers of ''[[Bear Arcana||Bear]]'' reside. In this society, each race plays roles much akin to traits that have frequently been observed by common Humanoid species to belong to their unaffected counterparts. For instance, the ''Wolf Arcana'' serve as hunters, aided by the ''Foxes'', while ''Bears'' largely reside at Haguelun, guarding the residence from any potential threats or unwanted individuals. The ''Owls'', along with some number of ''Wolves'', serve to organize the village at large, chronicle the history of their kin, educate newborn individuals, and other such civil tasks.&lt;br /&gt;
&lt;br /&gt;
The story of [[Nith]] living among regular wolves is generally considered an outlier in terms of ''Arcana'' lifestyles, as they often opt for a policy of non-interference with the lives of unaffected wild creatures to as much of an extent is possible.&lt;br /&gt;
&lt;br /&gt;
The majority of ''Advanced Arcana'' individuals have historically opted to separate themselves from existing ''Standard'' class civilisations, opting to integrate into larger, diverse cultures and attempt to undertake lives similar to that of other humanoid species. This is most frequently observed in [[Urushee]] where, despite their limited numbers, they take on simple roles within larger communities that enable them to sustain themselves. Gatherings of ''Advanced'' species are somewhat rare as a result, mostly remaining within their families, preferring to live among their familiar surroundings - Primarily due to a societal distrust towards their kind as a result of their unknown origins.&lt;br /&gt;
&lt;br /&gt;
There is, however, one notable settlement of ''Advanced Arcana'' individuals located on the border of Urushee's mountain region and [[Enphune]]. Consisting primarily of refugee individuals that have fled over time from the brutal conflicts that dominate the region, the residents of [[Salvation (Location)|Salvation]] are unrecognized by the Urusheen government due to existing societal pressures, but they are known to regularly conduct business with nearby towns and cities, trading manual labour and materials they recover from the harsh climates. Their numbers comprise of multiple races - ''Lupus'', ''Ursidae'', ''[[Dog Arcana|Dog]]'', ''[[Tiger Arcana|Tiger]]'', ''Owl'', ''[[Bat Arcana|Bat]]'', and ''[[Rabbit Arcana]]'' are among the most notable counts of species to reside there.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
Most Arcana societies that reside in [[Ionin]]'s irradiated lands follow either a Tribal or Nomadic social heirarchy. Typically required to scour the lands for the resources required to survive, settlements that are able to remain in one location for extended periods of time are highly sought after, and a result become the most dominant tribes in their respective region if they choose to either conquer rival clans, or align themselves peacefully. Infighting and power struggles among these are reportedly common as a result and the social landscape of Ionin resembles that of primitive Humanoid cultures. &lt;br /&gt;
&lt;br /&gt;
Possessing superior strength and capabilities to implement the technologies and tools salvaged from the ruins of the once-distinguished nation state, ''Advanced Arcana'' species typically hold the leadership roles of Ionian tribes, with their ''Standard'' counterparts acting in limited roles that comprise the majority of the labourous tasks required for maintenance. Otherwise, they will act as scouts, scavengers, or in dangerous communication roles with other tribes.&lt;br /&gt;
&lt;br /&gt;
=== Enphune ===&lt;br /&gt;
''(Writer's Note: Due to the ongoing hostile and unstable climate of Enphune, information on its social landscape remains limited. Much of what is written in excerpts such as this are made from anecdotal accounts, the veracity of which cannot be defined.)''&lt;br /&gt;
&lt;br /&gt;
In [[Enphune]], Arcana species are often subjugated by the myriad of warring factions that comprise the modern day wastes of the once-mighty [[Empire]]. With the excesses of banditry and gang warfare that occurs in the region, fledgling Arcana creatures that were members of livestock species in particular were captured and enslaved to perform menial labour, while those that were ignored either opt to settle in sympathetic villager settlements, where they are afforded protection from the various [[Altered]] creatures that stalk the land, or live harsh, nomad lives among their kin. Much like the majority of surviving wildlife in Enphune, they frequently find themselves travelling far and never stopping to settle in one area for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Resulting from this, ''Advanced Arcana'' species have been noted to have a far easier time adapting to their environments, despite being outcasts from what little civilization remains, with rumors of some rival bandit gangs either bringing them into their ranks to use whatever Animal traits they still have to their advantage, or being comprised of them almost entirely.&lt;br /&gt;
&lt;br /&gt;
== List of Known Arcana Subspecies ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=species&lt;br /&gt;
|fields=species._pageName&lt;br /&gt;
|where=species.navbox_categories HOLDS &amp;quot;arcana&amp;quot;&lt;br /&gt;
|order by=species.species_name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species}}&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Nith&amp;diff=707</id>
		<title>Nith</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Nith&amp;diff=707"/>
		<updated>2025-05-18T21:16:07Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Wolf Arcana&lt;br /&gt;
|deathday = 913&lt;br /&gt;
|cause-of-death = Succumbed to injuries inflicted by pack member&lt;br /&gt;
|nationality = Urushee&lt;br /&gt;
|aliases = The Wolf&lt;br /&gt;
|known-for First known [[Arcana (Species)|Arcana]] individual}}&lt;br /&gt;
&lt;br /&gt;
'''Nith''' or '''&amp;quot;The Wolf&amp;quot;''' was a [[Wolf Arcana]], as well as the first recorded member of an [[Arcana (Species)|Arcana]] species, whose interactions with two scavengers shortly before his death would foreshadow many years of tense relations between the emergent Arcana creatures and the civilized races of the world. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Discovered by [[Scavengers]] [[Simon Tully]] and [[Throdrid Bonedigger]] in 913 while hiking the wilderness towards the capitol of [[Urushee]], Nith approached them and communicated in [[Elven (Language)|Elven]] that it had been severely wounded in a fight with non-[[Arcana]] members of its pack that had come to oppose its designation as the Alpha Male. Referring to himself as Nith, it was eventually able to gain the trust of the Scavengers after an extended tense confrontation that reportedly lasted four hours, during which they attempted to gain assurance that they were not being tricked by fey, or a species of local carnivorous [[Altered]] legend that was rumoured to take the shape of other beings. &lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
By the time the two [[Scavengers]] had decided to trust Nith, the state of its wounds had become much too severe for it to fully move by itself. Despite their best efforts to halt the progression of these injuries, the wolf would succumb later that evening, after recounting its life and kin to the [[Human]] and [[Dwarf]] scavengers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In their recounting of the incident, the [[Scavengers]] claimed that Nith was not aware of why he had developed such heightened sentience, possessing it since birth, and had been able to lead his pack successfully, leading them to safe shelter in an increasingly hostile environment in the [[Urushee]] forests. Making contact with a nearby settlement descended from Urusheen refugees who had chosen to stay in their home nation, Nith had befriended an [[Elves|Elven]] child after previous attempts to communicate with the locals resulted in panic and distrust towards The Wolf following local legends.&lt;br /&gt;
&lt;br /&gt;
Through this child, Nith would trade valuable resources he uncovered in the forest such as herbal medicines, rare foods, and beast carcasses for similar goods and information, that he would use to the benefit of his tribe, as well as learn the Elven language to a competent degree. [[Simon Tully|Simon]] and [[Throdrid Bonedigger|Throdrid]] would later confirm this story with the settlement in question, and delivered the news of Nith's passing to the distraught Elven accomplice, who had by then grown to be a prominent leader in his circle.&lt;br /&gt;
&lt;br /&gt;
The Elven village, now learning of the truth of the creature they had distrusted many years ago, held a public burial for Nith. A shrine would later be erected in the center of the town. &lt;br /&gt;
&lt;br /&gt;
Initially, individuals not of this settlement were highly skeptical towards the Scavengers' claims, with several academic journals dismissing their story as fiction, with notable researcher [[Dr. Hatthroe]] describing it as &amp;quot;a pure flight of fantasy&amp;quot;, despite testimonials from the Elven encampment they had travelled to. It would be many decades until their tale was revisited, under the context of irrefutable evidence towards the existence of ''Arcana'' species, and the findings of the two explorers would properly be recognized.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[Dr. Hatthroe]] would formally retract his previous comments in his memoirs published soon after in 935, stating the following:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It is with a heavy heart and great regret that I learn there was much truth behind the words of Simon Tully. Had we not been so fast to dismiss the possibility of creatures beyond our understanding, there are a great deal of tragedies we would have had the foresight to deter, and many lives of these creatures of the Arcane could have been spared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The tale of Nith is remembered as a caution to the consequences of distrust and paranoia. While he is honored as a brave individual that believed in the kindness of other species around him, the failures to believe in what the Scavengers did not yet comprehend formed a tragic pattern that would be repeated many times in the following decades.&lt;br /&gt;
&lt;br /&gt;
The shrine to Nith remains in the town of [[Perseverance (Location|Perseverance]], and has been recognised as a formal point of pilgrimage for members of [[Arcana (Species)|Arcana]] [[Species]] wishing to pay respects to their ancestry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=706</id>
		<title>The Collapse</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=706"/>
		<updated>2025-05-18T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Collapse''' was an event on the 18th of Rort, 874 where the flow of all Magic was abruptly halted. None could draw upon it as a resource any more. The Collapse led to a collapse of multiple large societies that were dependent upon Magic in their every day lives, such as The [[Enphunian Empire|Enphune]] and [[Urushee]]. The event is also attributed to radical changes in the genetic makeup and evolution of animal species, and the introduction of the [[Arcana (Species)|Arcana]] [[Species]].&lt;br /&gt;
&lt;br /&gt;
The cause of The Collapse is a subject that is much speculated upon to this day, but as of yet no plausible explanations have been offered as a notable number of Arcane scholars perished either during or in the days following the event. As such, most individuals able to offer their knowledge or research into the matter are significantly less versed in the matters of the Arcane than would be required to accumulate a substantial effort into the matter.&lt;br /&gt;
&lt;br /&gt;
== Effects Upon Individuals ==&lt;br /&gt;
Individuals that were frequent users of [[Magic]] arts, such as Archmagi and Arcane Soldiers, would potentially fall victim to disintegration if they were actively utilizing their magic at the time of The Collapse's occurrence. These deaths appeared to be instantaneous and painless.&lt;br /&gt;
&lt;br /&gt;
Those that were not killed during this initial event fell victim to outbreaks of intense sickness similar to individuals suffering from [[Arcane Irradiation|Arcane Irradiation Poisoning]]. While these illnesses are usually treatable by trained professionals, the combination of major disruption to infrastructures, the deaths of a significant proportion of skilled healers, and the inability to use healing magic prevented these individuals from receiving the proper care. As a result, the majority of the surviving Archmagi perished soon after.&lt;br /&gt;
&lt;br /&gt;
Survivors with experience using the Arcane were typically less knowledgeable on the matter, and did not use their arts on a frequent basis. Unable to access the flow of Magic, however, most of their surviving information was lost to either memory or time, leaving written records as the most prominent source of education on the topic of Magic. &lt;br /&gt;
&lt;br /&gt;
== Effects Upon Societies ==&lt;br /&gt;
[[Urushee]] suffered catastrophically in the days following The Collapse, with a series of escalating incidents in its predominantly Arcane-founded society causing catastrophic losses of civilian life and several major areas of the nation to become territory inaccessible and uninhabitable. Small sections of Urushee were able to recover due to their outspoken rejection of Arcane technologies, following a traditionalist movement some decades prior, and were since converted to refugee settlements for survivors of The Collapse that were unwilling to leave their former home behind. For a detailed timeline of the incident, refer to the dedicated Chronicle page.&lt;br /&gt;
&lt;br /&gt;
[[Ionin]] was completely eradicated by a Class 7 Cascading Arcane Rift event, minutes after the initial effects of The Collapse were observed. Surrounding areas are still deemed inhospitable to any life to this day, with the region experiencing heavy fallout and Arcane Irradiation. For further speculation, refer to the dedicated Chronicle page for Ionin.&lt;br /&gt;
&lt;br /&gt;
[[Enphune]] would collapse due to internal strife and panic following The Collapse. Significant portions of the populace were trapped or otherwise cut off due to failures in Arcane mechanisms, while other parts of the empire fell victim to widespread looting and banditry in the hours following the incident. An attempt by the Enphunian Regime to restore order was mounted, with limited success in the following weeks, before internal coups and rebellions amongst its military led to its ruling [[Emperor Charles Estiefort]] fleeing the country.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We have all suffered greatly. We have all known tragic loss, across the world. What matters now is the people's will to continue their great work, and rise from the ashes of this event, that we may look to the future.&amp;quot;'' - Emperor Charles Estiefort, Mir-3, 874&lt;br /&gt;
&lt;br /&gt;
== Ecological Effects ==&lt;br /&gt;
&lt;br /&gt;
While most areas were largely unaffected by the advent of The Collapse, those near developed civilizations that relied extensively upon [[Arcana (Magic)|Arcana]] in their development or day to day life have gone under radical alterations in physiology since. Notably, the areas surrounding [[Ionin]] have slowly regressed into that resembling a dustbowl, with what little Fauna that survived going under radical metamorphosis into beasts capable of attacking and devouring other mortal life. Other areas require farther study to properly determine the long term effects of The Collapse, and it is believed that some may not manifest for several generations. &lt;br /&gt;
&lt;br /&gt;
=== Effects Upon Wildlife ===&lt;br /&gt;
Several species of wild beasts and monsters were heavily affected by the Arcane Irradiation created by the epicentres of The Collapse. These creatures are referred to as the &amp;quot;[[Altered]]&amp;quot;. They are exceptionally more hostile towards other creatures, and are capable of emitting strong, heavily unstable bursts of energy at a moment's notice. An example of an Altered Creature is the [[Thundera Ravager]] - A creature that, previously believed to be of the Ursus species, stands permanently on its hind legs, with 6 arm-like appendages that host vicious claws. Moving with incredible speed and ferocity, it employs jolts of electricity to stun or otherwise immobilize its prey, before savagely dismembering them in seconds.&lt;br /&gt;
&lt;br /&gt;
While it has been found to be feasible to fell the creatures through traditional methods, remaining civilizations typically decree that regular civilians are to avoid contact with the Altered at all costs due to the danger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Collapse is attributed to the creation of the [[Arcana (Species)|Arcana]] subspecies of Animalia.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
Many theories circulate regarding the origins of The Collapse. As much as this chronicle attempts to remain a factual account of Erra, it is nevertheless necessary to preserve these accounts for future reference. Recurring, or popular, theories I have observed include:&lt;br /&gt;
* The Collapse is Divine punishment for our misuse of Arcana in inventions.&lt;br /&gt;
* The [[Dragons]] caused the event, and hide in fear of reprecussion.&lt;br /&gt;
* Extraterrestial creatures caused The Collapse to weaken the world of Erra in preparation for a full-scale invasion.&lt;br /&gt;
* As above, but with [[Demonic|Demon]] creatures.&lt;br /&gt;
* [[Ionin]] caused the incident, which is why it was obliterated in the moments after the event.&lt;br /&gt;
&lt;br /&gt;
However, none of these theories have any notable evidence to verify them.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
With the majority of the Magi population that were capable of passing on their works to following generations deceased, and the lack of access to the flow of Magic, the Arcane Arts are inaccessible to any individual since the Collapse. While there remains extensive records of spells and arcanum, they are now nothing more than lessons in history as they cannot be practically implemented.&lt;br /&gt;
&lt;br /&gt;
Several major societies collapsed in the chaos following the months after The Collapse, with some suffering a slower deterioration from within due to an inability to adapt to a world without Magic. In the following century, the concept of being able to utilise the Arcane Arts again in any significant manner was discarded, and modern civilizations have been rebuilt as far more primitive settlements.&lt;br /&gt;
&lt;br /&gt;
[[Erra|Erran]] technology that only relied upon Magic to a minor degree has since been salvaged to operate on primitive electrical and petroleum based power sources, such as vehicular transportation and some basic machinery.&lt;br /&gt;
&lt;br /&gt;
The global death toll from events directly caused by or related to The Collapse is estimated to have been roughly 97-98% of the global population.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=705</id>
		<title>The Collapse</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=705"/>
		<updated>2025-05-18T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Collapse''' was an event on the 18th of Rort, 874 where the flow of all Magic was abruptly halted. None could draw upon it as a resource any more. The Collapse led to a collapse of multiple large societies that were dependent upon Magic in their every day lives, such as The [[Enphunian Empire]] and [[Urushee]]. The event is also attributed to radical changes in the genetic makeup and evolution of animal species, and the introduction of the [[Arcana (Species)|Arcana]] [[Species]].&lt;br /&gt;
&lt;br /&gt;
The cause of The Collapse is a subject that is much speculated upon to this day, but as of yet no plausible explanations have been offered as a notable number of [[Arcane]] scholars perished either during or in the days following the event. As such, most individuals able to offer their knowledge or research into the matter are significantly less versed in the matters of the [[Arcane]] than would be required to accumulate a substantial effort into the matter.&lt;br /&gt;
&lt;br /&gt;
== Effects Upon Individuals ==&lt;br /&gt;
Individuals that were frequent users of [[Magic]] arts, such as [[Archmagi]] and [[Arcane Soldiers]], would potentially fall victim to disintegration if they were actively utilizing their magic at the time of The Collapse's occurrence. These deaths appeared to be instantaneous and painless.&lt;br /&gt;
&lt;br /&gt;
Those that were not killed during this initial event fell victim to outbreaks of intense sickness similar to individuals suffering from [[Arcane Irradiation|Arcane Irradiation Poisoning]]. While these illnesses are usually treatable by trained professionals, the combination of major disruption to infrastructures, the deaths of a significant proportion of skilled healers, and the inability to use healing magic prevented these individuals from receiving the proper care. As a result, the majority of the surviving Archmagi perished soon after.&lt;br /&gt;
&lt;br /&gt;
Survivors with experience using the Arcane were typically less knowledgeable on the matter, and did not use their arts on a frequent basis. Unable to access the flow of Magic, however, most of their surviving information was lost to either memory or time, leaving written records as the most prominent source of education on the topic of Magic. &lt;br /&gt;
&lt;br /&gt;
== Effects Upon Societies ==&lt;br /&gt;
[[Urushee]] suffered catastrophically in the days following The Collapse, with a series of escalating incidents in its predominantly [[Arcane]]-founded society causing catastrophic losses of civilian life and several major areas of the nation to become territory inaccessible and uninhabitable. Small sections of Urushee were able to recover due to their outspoken rejection of Arcane technologies, following a traditionalist movement some decades prior, and were since converted to refugee settlements for survivors of The Collapse that were unwilling to leave their former home behind. For a detailed timeline of the incident, refer to the dedicated Chronicle page.&lt;br /&gt;
&lt;br /&gt;
[[Ionin]] was completely eradicated by a [[Class 7 Cascading Arcane Rift]] event, minutes after the initial effects of The Collapse were observed. Surrounding areas are still deemed inhospitable to any life to this day, with the region experiencing heavy fallout and [[Arcane Irradiation]]. For further speculation, refer to the dedicated Chronicle page for Ionin.&lt;br /&gt;
&lt;br /&gt;
[[Enphune]] would collapse due to internal strife and panic following The Collapse. Significant portions of the populace were trapped or otherwise cut off due to failures in Arcane mechanisms, while other parts of the empire fell victim to widespread looting and banditry in the hours following the incident. An attempt by the [[Enphunian Regime]] to restore order was mounted, with limited success in the following weeks, before internal coups and rebellions amongst its military led to its ruling [[Emperor Charles Estiefort]] fleeing the country.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We have all suffered greatly. We have all known tragic loss, across the world. What matters now is the people's will to continue their great work, and rise from the ashes of this event, that we may look to the future.&amp;quot;'' - Emperor Charles Estiefort, Mir-3, 874&lt;br /&gt;
&lt;br /&gt;
== Ecological Effects ==&lt;br /&gt;
&lt;br /&gt;
While most areas were largely unaffected by the advent of The Collapse, those near developed civilizations that relied extensively upon [[Arcana (Magic)|Arcana]] in their development or day to day life have gone under radical alterations in physiology since. Notably, the areas surrounding [[Ionin]] have slowly regressed into that resembling a dustbowl, with what little Fauna that survived going under radical metamorphosis into beasts capable of attacking and devouring other mortal life. Other areas require farther study to properly determine the long term effects of The Collapse, and it is believed that some may not manifest for several generations. &lt;br /&gt;
&lt;br /&gt;
=== Effects Upon Wildlife ===&lt;br /&gt;
Several species of wild beasts and monsters were heavily affected by the [[Arcane Irradiation]] created by the epicentres of The Collapse. These creatures are referred to as the &amp;quot;[[Altered]]&amp;quot;. They are exceptionally more hostile towards other creatures, and are capable of emitting strong, heavily unstable bursts of energy at a moment's notice. An example of an Altered Creature is the [[Thundera Ravager]] - A creature that, previously believed to be of the Ursus species, stands permanently on its hind legs, with 6 arm-like appendages that host vicious claws. Moving with incredible speed and ferocity, it employs jolts of electricity to stun or otherwise immobilize its prey, before savagely dismembering them in seconds.&lt;br /&gt;
&lt;br /&gt;
While it has been found to be feasible to fell the creatures through traditional methods, remaining civilizations typically decree that regular civilians are to avoid contact with the Altered at all costs due to the danger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Collapse is attributed to the creation of the [[Arcana (Species)|Arcana]] subspecies of Animalia.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
Many theories circulate regarding the origins of The Collapse. As much as this chronicle attempts to remain a factual account of [[Erra]], it is nevertheless necessary to preserve these accounts for future reference. Recurring, or popular, theories I have observed include:&lt;br /&gt;
* The Collapse is [[Divine]] punishment for our misuse of Arcana in inventions.&lt;br /&gt;
* The [[Dragons]] caused the event, and hide in fear of reprecussion.&lt;br /&gt;
* Extraterrestial creatures caused The Collapse to weaken the world of [[Erra]] in preparation for a full-scale invasion.&lt;br /&gt;
* As above, but with [[Demonic]] creatures.&lt;br /&gt;
* [[Ionin]] caused the incident, which is why it was obliterated in the moments after the event.&lt;br /&gt;
&lt;br /&gt;
However, none of these theories have any notable evidence to verify them.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
With the majority of the [[Magi]] population that were capable of passing on their works to following generations deceased, and the lack of access to the flow of [[Magic]], the [[Arcane Arts]] are inaccessible to any individual since the Collapse. While there remains extensive records of spells and arcanum, they are now nothing more than lessons in history as they cannot be practically implemented.&lt;br /&gt;
&lt;br /&gt;
Several major societies collapsed in the chaos following the months after The Collapse, with some suffering a slower deterioration from within due to an inability to adapt to a world without Magic. In the following century, the concept of being able to utilise the Arcane Arts again in any significant manner was discarded, and modern civilizations have been rebuilt as far more primitive settlements.&lt;br /&gt;
&lt;br /&gt;
[[Erra|Erran]] technology that only relied upon Magic to a minor degree has since been salvaged to operate on primitive electrical and petroleum based power sources, such as vehicular transportation and some basic machinery.&lt;br /&gt;
&lt;br /&gt;
The global death toll from events directly caused by or related to The Collapse is estimated to have been roughly 97-98% of the global population.&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=704</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=704"/>
		<updated>2025-05-18T19:07:11Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erra Logo.png|frameless|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h1 style=&amp;quot;font-size:3.6em;&amp;quot;&amp;gt;Erra&amp;lt;/h1&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;i&amp;gt;A World That Lost its Magic&amp;lt;/i&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three centuries ago, [[Erra]] was ravaged by an apocalyptic event known as [[The Collapse]]. [[Magic in the Old World|Magic]] ceased to exist and society fell into a state of near anarchy. Now, the nations of the world have picked up the pieces, and I have begun this [[Chronicle]] to catalogue much of the information that was lost in its Dark Ages.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;h2 style=&amp;quot;font-size:2.2em;&amp;quot;&amp;gt;World Codex&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;grid-template-columns:repeat(auto-fit, minmax({{{grid-columns-min-max|500px}}}, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Species]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Learn about the denizens of the world of Erra - From the commonly seen [[Humans]] and [[Elves]], to the rehabilitated [[Monster Races in Society|Monster Species]], and the bizarre [[Arcana_(Species)|Arcana]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcana_(Species)|Arcana Species]]&lt;br /&gt;
* [[Monster Races in Society]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Characters]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The influential and curious individuals I have met on my journeys throughout Erra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Nations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The largest lands in Erra, their inhabitants, and their rich histories.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[North Urushee]]&lt;br /&gt;
* [[Enphune]]&lt;br /&gt;
* [[Ihhir]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Major History&amp;lt;/h2&amp;gt;&lt;br /&gt;
Read up on the biggest Historical events in Erra that shaped the world as it is today, from the apocalyptic [[The Collapse|Collapse]] to historical Landmarks such as [[Estiefort's Legacy]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[The Collapse]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Technology]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The fascinating technology of Erra, both Old and New.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcane Infused Material]]&lt;br /&gt;
* [[Distance Communication Device]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Organisations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Where rulers and governments have fallen, organisations still stand tall, from businesses to militant operations.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Grand Urusheen Railway]]&lt;br /&gt;
* [[Fabrika Conglomerate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Documents &amp;amp; Meta]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
A collection of miscellaneous documents covering a wide range of topics, from observations of Erran society to meta discussion about the Chronicle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=703</id>
		<title>The Collapse</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=The_Collapse&amp;diff=703"/>
		<updated>2025-05-18T03:05:01Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The Collapse''' was an event on the 18th of Rort, 874 where the flow of all Magic was abruptly halted. None could draw upon it as a resource any more. The Collapse led to a collapse of multiple large societies that were dependent upon Magic in their every day lives, such as The [[Enphunian Empire]] and [[Urushee]]. The event is also attributed to radical changes in the genetic makeup and evolution of animal species, and the introduction of the [[Arcana (Species)|Arcana]] [[Species]].&lt;br /&gt;
&lt;br /&gt;
The cause of The Collapse is a subject that is much speculated upon to this day, but as of yet no plausible explanations have been offered as a notable number of [[Arcane]] scholars perished either during or in the days following the event. As such, most individuals able to offer their knowledge or research into the matter are significantly less versed in the matters of the [[Arcane]] than would be required to accumulate a substantial effort into the matter.&lt;br /&gt;
&lt;br /&gt;
== Effects Upon Individuals ==&lt;br /&gt;
Individuals that were frequent users of [[Magic]] arts, such as [[Archmagi]] and [[Arcane Soldiers]], would potentially fall victim to disintegration if they were actively utilizing their magic at the time of The Collapse's occurrence. These deaths appeared to be instantaneous and painless.&lt;br /&gt;
&lt;br /&gt;
Those that were not killed during this initial event fell victim to outbreaks of intense sickness similar to individuals suffering from [[Arcane Irradiation|Arcane Irradiation Poisoning]]. While these illnesses are usually treatable by trained professionals, the combination of major disruption to infrastructures, the deaths of a significant proportion of skilled healers, and the inability to use healing magic prevented these individuals from receiving the proper care. As a result, the majority of the surviving Archmagi perished soon after.&lt;br /&gt;
&lt;br /&gt;
Survivors with experience using the Arcane were typically less knowledgeable on the matter, and did not use their arts on a frequent basis. Unable to access the flow of Magic, however, most of their surviving information was lost to either memory or time, leaving written records as the most prominent source of education on the topic of Magic. &lt;br /&gt;
&lt;br /&gt;
== Effects Upon Societies ==&lt;br /&gt;
[[Urushee]] suffered catastrophically in the days following The Collapse, with a series of escalating incidents in its predominantly [[Arcane]]-founded society causing catastrophic losses of civilian life and several major areas of the nation to become territory inaccessible and uninhabitable. Small sections of Urushee were able to recover due to their outspoken rejection of Arcane technologies, following a traditionalist movement some decades prior, and were since converted to refugee settlements for survivors of The Collapse that were unwilling to leave their former home behind. For a detailed timeline of the incident, refer to the dedicated Chronicle page.&lt;br /&gt;
&lt;br /&gt;
[[Ionin]] was completely eradicated by a [[Class 7 Cascading Arcane Rift]] event, minutes after the initial effects of The Collapse were observed. Surrounding areas are still deemed inhospitable to any life to this day, with the region experiencing heavy fallout and [[Arcane Irradiation]]. For further speculation, refer to the dedicated Chronicle page for Ionin.&lt;br /&gt;
&lt;br /&gt;
[[Enphune]] would collapse due to internal strife and panic following The Collapse. Significant portions of the populace were trapped or otherwise cut off due to failures in Arcane mechanisms, while other parts of the empire fell victim to widespread looting and banditry in the hours following the incident. An attempt by the [[Enphunian Regime]] to restore order was mounted, with limited success in the following weeks, before internal coups and rebellions amongst its military led to its ruling [[Emperor Charles Estiefort]] fleeing the country.&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;We have all suffered greatly. We have all known tragic loss, across the world. What matters now is the people's will to continue their great work, and rise from the ashes of this event, that we may look to the future.&amp;quot;'' - Emperor Charles Estiefort, Mir-3, 874&lt;br /&gt;
&lt;br /&gt;
== Ecological Effects ==&lt;br /&gt;
&lt;br /&gt;
While most areas were largely unaffected by the advent of The Collapse, those near developed civilizations that relied extensively upon [[Arcana (Magic)|Arcana]] in their development or day to day life have gone under radical alterations in physiology since. Notably, the areas surrounding [[Ionin]] have slowly regressed into that resembling a dustbowl, with what little Fauna that survived going under radical metamorphosis into beasts capable of attacking and devouring other mortal life. Other areas require farther study to properly determine the long term effects of The Collapse, and it is believed that some may not manifest for several generations. &lt;br /&gt;
&lt;br /&gt;
=== Effects Upon Wildlife ===&lt;br /&gt;
Several species of wild beasts and monsters were heavily affected by the [[Arcane Irradiation]] created by the epicentres of The Collapse. These creatures are referred to as the &amp;quot;[[Altered]]&amp;quot;. They are exceptionally more hostile towards other creatures, and are capable of emitting strong, heavily unstable bursts of energy at a moment's notice. An example of an Altered Creature is the [[Thundera Ravager]] - A creature that, previously believed to be of the Ursus species, stands permanently on its hind legs, with 6 arm-like appendages that host vicious claws. Moving with incredible speed and ferocity, it employs jolts of electricity to stun or otherwise immobilize its prey, before savagely dismembering them in seconds.&lt;br /&gt;
&lt;br /&gt;
While it has been found to be feasible to fell the creatures through traditional methods, remaining civilizations typically decree that regular civilians are to avoid contact with the Altered at all costs due to the danger.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Collapse is attributed to the creation of the [[Arcana (Species)|Arcana]] subspecies of Animalia.&lt;br /&gt;
&lt;br /&gt;
== Theories ==&lt;br /&gt;
Many theories circulate regarding the origins of The Collapse. As much as this chronicle attempts to remain a factual account of [[Erra]], it is nevertheless necessary to preserve these accounts for future reference. Recurring, or popular, theories I have observed include:&lt;br /&gt;
* The Collapse is [[Divine]] punishment for our misuse of Arcana in inventions.&lt;br /&gt;
* The [[Dragons]] caused the event, and hide in fear of reprecussion.&lt;br /&gt;
* Extraterrestial creatures caused The Collapse to weaken the world of [[Erra]] in preparation for a full-scale invasion.&lt;br /&gt;
* As above, but with [[Demonic]] creatures.&lt;br /&gt;
* [[Ionin]] caused the incident, which is why it was obliterated in the moments after the event.&lt;br /&gt;
&lt;br /&gt;
However, none of these theories have any notable evidence to verify them.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
With the majority of the [[Magi]] population that were capable of passing on their works to following generations deceased, and the lack of access to the flow of [[Magic]], the [[Arcane Arts]] are inaccessible to any individual since the Collapse. While there remains extensive records of spells and arcanum, they are now nothing more than lessons in history as they cannot be practically implemented.&lt;br /&gt;
&lt;br /&gt;
Several major societies collapsed in the chaos following the months after The Collapse, with some suffering a slower deterioration from within due to an inability to adapt to a world without Magic. In the following century, the concept of being able to utilise the Arcane Arts again in any significant manner was discarded, and modern civilizations have been rebuilt as far more primitive settlements.&lt;br /&gt;
&lt;br /&gt;
[[Erra|Erran]] technology that only relied upon Magic to a minor degree has since been salvaged to operate on primitive electrical and petroleum based power sources, such as vehicular transportation and some basic machinery.&lt;br /&gt;
&lt;br /&gt;
The estimated global death toll from events directly caused by, or related to, The Collapse stands at 2.13 Billion, which represents the vast majority of the global population (&amp;gt;99%).&lt;br /&gt;
&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Dragons&amp;diff=702</id>
		<title>Dragons</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Dragons&amp;diff=702"/>
		<updated>2025-05-18T03:03:59Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| subspecies = Draconis&lt;br /&gt;
| is-extinct = yes&lt;br /&gt;
| avg-lifespan = unknown&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Dragons]] were feared and mighty rulers of the skies of [[Erra]]. Traditionally recognized as Magic-wielding beasts that were capable of flight, they came in many varieties and subspecies and effectively held dominion over all non-civilized areas of the world.&lt;br /&gt;
&lt;br /&gt;
== Behaviour ==&lt;br /&gt;
&lt;br /&gt;
The Dragons are not believed to have held an internal society among themselves, but did follow a hierarchy of some form, with a half-dozen dragons comprising a class that could order and govern others as they wished. In practice, this rarely was brought into action, however.&lt;br /&gt;
&lt;br /&gt;
Most Dragons were described to be prideful creatures, aware of their position at the top of the natural order, but typically there was no pattern to their personalities and alignment. Some were tyrannical beasts that ruled over their territory, menacing those that would disturb their resting grounds - Others attempted to be benevolent to civilized societies, either allowing them to co-exist, or in one exceptionally notable case with the city state of [[Ihhir]], chose to become part of its foundation. &lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
Dragons came in many varieties, each belonging to one of several orders known as &amp;quot;castes&amp;quot;. A common trait between all of them is that they are scaled creatures, capable of flight. In particular, the majority of dragons came from one of two castes: [[Azzeth]], and [[Permia]]. Azzethian Dragons possessed four legs and were proficient at both ground and air traversal, with long, thick tails and large wings. They possessed tough, scaled bodies, and had immense physical strength. &lt;br /&gt;
&lt;br /&gt;
Permian Dragons, however, were very different, possessing long, slender and serpent-like bodies, possessing two arm-like appendages near the front of their body. They boasted tremendous agility while airborne, capable of keeping themselves above ground with no need for traditional modes of flight such as Wings - This was believed to be due to the Dragons' inherent ties to the Magical flow. What they lacked for in strength compared to their Azzethian rivals they compensated with tremendous Arcane strength, with some of the most powerful magi in legend either being directly related to Permians, or being among them.&lt;br /&gt;
&lt;br /&gt;
== Arcane Abilities ==&lt;br /&gt;
&lt;br /&gt;
Dragons possessed special affinity towards the [[Arcane]] elements, with each specializing in a particular form of [[Magic]] - Such as Evoking, Imaging, Warping, etc. This specific type of Art would come to its respective Dragon as naturally as breathing, and with training they could become powerful masters of it. While it was not impossible for a Dragon to instead reject their natural gift and learn a different form of power, this would ultimately prove to be rare.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species}}&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=701</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Main_Page&amp;diff=701"/>
		<updated>2025-05-18T03:03:30Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[File:Erra Logo.png|frameless|center]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center&amp;quot;&amp;gt;&amp;lt;h1 style=&amp;quot;font-size:3.6em;&amp;quot;&amp;gt;Erra&amp;lt;/h1&amp;gt;&amp;lt;h3&amp;gt;&amp;lt;i&amp;gt;A World That Lost its Magic&amp;lt;/i&amp;gt;&amp;lt;/h3&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Three centuries ago, [[Erra]] was ravaged by an apocalyptic event known as [[The Collapse]]. [[Magic in the Old World|Magic]] ceased to exist and society fell into a state of near anarchy. Now, the nations of the world have picked up the pieces, and I have begun this [[Chronicle]] to catalogue much of the information that was lost in its [[Dark Ages]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&amp;lt;h2 style=&amp;quot;font-size:2.2em;&amp;quot;&amp;gt;World Codex&amp;lt;/h2&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:grid;grid-template-columns:repeat(auto-fit, minmax({{{grid-columns-min-max|500px}}}, 1fr))&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Species]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Learn about the denizens of the world of Erra - From the commonly seen [[Humans]] and [[Elves]], to the rehabilitated [[Monster Races in Society|Monster Species]], and the bizarre [[Arcana_(Species)|Arcana]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcana_(Species)|Arcana Species]]&lt;br /&gt;
* [[Monster Races in Society]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Characters]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The influential and curious individuals I have met on my journeys throughout Erra.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Nations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The largest lands in Erra, their inhabitants, and their rich histories.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[North Urushee]]&lt;br /&gt;
* [[Enphune]]&lt;br /&gt;
* [[Ihhir]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;Major History&amp;lt;/h2&amp;gt;&lt;br /&gt;
Read up on the biggest Historical events in Erra that shaped the world as it is today, from the apocalyptic [[The Collapse|Collapse]] to historical Landmarks such as [[Estiefort's Legacy]].&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[The Collapse]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&lt;br /&gt;
&amp;lt;h2&amp;gt;[[Technology]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
The fascinating technology of Erra, both Old and New.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Arcane Infused Material]]&lt;br /&gt;
* [[Distance Communication Device]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Organisations]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
Where rulers and governments have fallen, organisations still stand tall, from businesses to militant operations.&lt;br /&gt;
Recommended:&lt;br /&gt;
* [[Grand Urusheen Railway]]&lt;br /&gt;
* [[Fabrika Conglomerate]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;h2&amp;gt;[[Documents &amp;amp; Meta]]&amp;lt;/h2&amp;gt;&lt;br /&gt;
A collection of miscellaneous documents covering a wide range of topics, from observations of Erran society to meta discussion about the Chronicle.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Fox_Arcana&amp;diff=700</id>
		<title>Fox Arcana</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Fox_Arcana&amp;diff=700"/>
		<updated>2025-05-18T02:44:37Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Fox Arcana&lt;br /&gt;
| name-scientific = Vulpes Arcana&lt;br /&gt;
| parent-species = Arcana (Species)&lt;br /&gt;
| genetic-ancestors = Foxes&lt;br /&gt;
| arcana-based-on = Fox/Foxes&lt;br /&gt;
| navbox-category = arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Fox Arcana''' are an [[Arcana (Species)|Arcana]] subspecies related to ''Foxes''.&lt;br /&gt;
&lt;br /&gt;
== Notable Individuals ==&lt;br /&gt;
=== Fox Arcana ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Fox Arcana&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Fox Arcana characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Fox Arcana ===&lt;br /&gt;
&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Advanced Fox Arcana&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Advanced Fox Arcana characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species/Arcana}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Arcana Subspecies]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=699</id>
		<title>Amoor Rheiyuk</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=699"/>
		<updated>2025-05-18T02:42:37Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| species = Advanced Owl Arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Amoor Rheiyuk''' is an [[Owl Arcana|Advanced Owl Arcana]] and a chronicler of [[Erra]]n history.&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=698</id>
		<title>Amoor Rheiyuk</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=698"/>
		<updated>2025-05-18T02:42:24Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| species = Advanced Owl Arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Amoor Rheiyuk''' is an [[Advanced Owl Arcana|Owl Arcana]] and a chronicler of [[Erra]]n history.&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=697</id>
		<title>Amoor Rheiyuk</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=697"/>
		<updated>2025-05-18T02:42:18Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| species = Advanced Owl Arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Amoor Rheiyuk''' is an [[Advanced Owl Arcana||Owl Arcana]] and a chronicler of [[Erra]]n history.&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=696</id>
		<title>Amoor Rheiyuk</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Amoor_Rheiyuk&amp;diff=696"/>
		<updated>2025-05-18T02:42:00Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
| species = Advanced Owl Arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Amoor Rheiyuk''' is an [[Advanced Owl Arcana]] and a chronicler of [[Erra]]n history.&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=695</id>
		<title>Arcana (Species)</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=695"/>
		<updated>2025-05-18T02:40:28Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Arcana}}&lt;br /&gt;
&lt;br /&gt;
'''Arcana''' refers to a grouping of various independent fauna who have experienced accelerated processes of evolution to become sentient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the subsequent centuries following '''The Collapse''', radical changes have been observed among the local wildlife. While it can be likened to a process of evolution, the true nature of the alterations is yet to be agreed upon. At first, the Animalia received simple changes such as heightened intelligence that proved difficult to observe. They soon developed sapience, and a number of [[Species]] branched in their evolution.&lt;br /&gt;
&lt;br /&gt;
== Subspecies ==&lt;br /&gt;
&lt;br /&gt;
Due to the major intraspecies differences across multiple members of the Arcana [[Species]], two distinct classifications of Arcana exist. They are referred to with the prefixes &amp;quot;Arcana&amp;quot; and &amp;quot;Advanced Arcana&amp;quot;, representing the suspected influence [[The Collapse]] had upon their genetic code. They are colloquially referred to with their regular Species names, so the definition &amp;quot;[Advanced] Arcana Species&amp;quot; is also used.&lt;br /&gt;
&lt;br /&gt;
=== Standard Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Standard'' class retain most of the physical form of their natural selves, including the majority of their evolved traits. An example of this would be [[Owl Arcana]], commonly known as the ''Owl'' family. They retain much of their abilities in flight, excellent vision, and ability to pinpoint the direction of sounds. They are visually similar in appearance to traditional Owls, yet are significantly larger in stature, have developed the ability of speech, and are able to manipulate the tips of their wings to aid in some (but not many) menial tasks (such as writing or operating simple mechanisms). &lt;br /&gt;
&lt;br /&gt;
=== Advanced Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Advanced'' class are almost universally Humanoid in nature. They lack some of the racial traits of their natural counterparts, however they are able to integrate into formal civilization with greater ease due to their additional adaptations. They still maintain appearance traits that link them to their original races, such as tails, feathers or fur, and some variations of Advanced Arcana can even retain physical appendages such as Wings.&lt;br /&gt;
&lt;br /&gt;
While all genetic information and research on ''Advanced'' class Arcana suggests they are directly related to their ''Standard'' and ''Naturalis'' counterparts, the evolutionary processes were not actually observed. As such, the true origins of the ''Advanced'' class are the subject of intense speculation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
The first recorded appearance of an Arcana species was a member of the ''[[Advanced Lupus Arcana]]'', also known as the Wolf. Discovered in 1023 by scavengers [[Simon Tully]] and [[Throdrid Bonedigger]] while hiking the wilderness towards the capitol of [[Urushee]], the individual known as [[Nith]] would attempt to approach them. Ultimately, they were unable to establish significant trust until wounds acquired previously by the Wolf would ultimately prove fatal.&lt;br /&gt;
&lt;br /&gt;
Additional sightings would occur in the years following with increasing frequency in both the [[Enphune]] region and the perimeters of [[Ionin]]. Creatures observed in [[Urushee]]'s dense forests and plains were largely benign in nature, evolving from local wildlife such as Owls, Foxes, Wild Cats, etc. Tensions similar to those noted in the recounting of Nith's history, however, were frequent in most organised societies due to the unnatural size of the creatures, and the lack of understanding regarding the origins of their intelligence and ability to communicate in common dialects.&lt;br /&gt;
&lt;br /&gt;
Not all ''Arcana'' creatures were benevolent towards other species, or kind in nature, however, much like members of any race in [[Erra]]. Some would cause isolated incidents were they assailed travellers for their belongings, wounding or even potentially killing them in the process. With no formal societal structure between the different species of Arcana, many of these actions were similarly unknown to each other outside of a personal level. &lt;br /&gt;
&lt;br /&gt;
Ultimately, this would culminate in a deadly attack on the Urushee settlement [[Humigri]] in 1031, which would see large reprisals from a combined force of an [[Elves|Elven]] mob who sought out and destroyed the identified homes of Arcana beasts, including those beyond the scope of the initial perpetrators. By the time an emissary from [[Srenluna]] could quell the riots, a significant portion of the Arcana population had been culled.&lt;br /&gt;
&lt;br /&gt;
Outside of small encampments where steady bonds could be made over extended periods of time, ''Arcana'' subspecies were yet treated with much caution and suspicion for incidents such as these, and would not integrate into settlements of their own volition due to fears of further persecution for many years. The passage of time has helped to close much of these wounds, however, and some ''Arcana'' individuals have since chosen to take residence. &lt;br /&gt;
&lt;br /&gt;
''Advanced Arcana'' species are far less common than their ''Standard'' counterparts in Urushee, where their presence and circumstances leading to their creation remains unknown. The first of their kind were discovered in approximately the year 1123. While similar hesitancy to that of ''Standard Arcana'' is displayed by the populace, limited numbers of individuals now regularly participate as members of various societies.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
In [[Ionin]], interactions between Arcana Species and other Humanoid races have been limited, as they for the most part were discovered to be living inside Ionin's irradiated [[Ioninan Exclusion Zone]]. Typically, these Ionion Arcana consist of species already well-adapted to living in harsh, unforgiving climates, such as Lizards and Desert Rats. Furthermore, they had evolved to be able to resist the harmful effects of the [[Arcane Irradiation]] that plagues the area. Initially discovered in 1083, these creatures primarily subsist on scavenging artifacts and resources from the ruins of Ionion cities and towns, some of which they now trade with scholars and researchers seeking to understand more of the incident that befell the nation.&lt;br /&gt;
&lt;br /&gt;
While they remain distrustful and hesitant to fully engage with outside races due to their hostile lifestyles, which consist of much in-fighting and warfare among competing tribes, we have since been able to gain an insight as to the status of the Exclusion Zone. An entirely independent ecosystem has since formed in the centuries following the disaster, where large tribes of Arcana creatures frequently come into conflict with each other, contesting for precious resources such as food and water, or while hunting the local surviving wildlife, which has mutated and adapted under these same conditions. In particular, Ionin is host to what is believed to be the largest population of ''Advanced Arcana'' creatures, first sighted in 1159, leading to theories that [[Arcane Irradiation]] may have some part to play in the emergence of the Humanoid beasts.&lt;br /&gt;
&lt;br /&gt;
Currently, it is believed that the ''Advanced Arcana'' members of the Species living in the Exclusion Zone remain dominant and in control of the major tribes and factions found inside.&lt;br /&gt;
&lt;br /&gt;
== Civilization ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
&lt;br /&gt;
Due to the distrust that remains between the common humanoid races and the ''Arcana'' species, particularly in residual effects of the incidents involving [[Humigri]] in 1031, most orders of the Species in [[Urushee]] have primarily distanced themselves from other civilisations, often times rejecting contact and warding off would-be visitors. As such, they have gained a reputation for being exceptionally gated-off from the wider world. &lt;br /&gt;
&lt;br /&gt;
Most ''Arcana'' societies reside in habitats not unlike that of their unaffected counterparts, but are more likely to form larger groups, packs, or tribes, dependent upon the nature of the species itself. In Urushee, this means forest dens, caves, and areas of dense trees. They either live almost exclusively among their own kin, or form mixed communities with Arcana species of similar dispositions to themselves for the purpose of mutual benefit. How elaborate the structures formed to organize their territory varies on a case-by-case basis, but they will typically form perimeters with markings such as fencing, and divide areas within to have specific functions, such as communal spaces, hunting organisation, or homes and abodes, much like common Humanoid civilisation. The type of settlement can also affect this; It is known that, depending upon the predominant species that formed the group, there exist Civil, Tribal, Nomadic, and Feudal societies.&lt;br /&gt;
&lt;br /&gt;
An example of a mixed community would be the [[Haguelun]] Hamlet, a Civil society founded upon Horticulture and Hunting, where various species of ''[[Owl Arcana|Owl]]'', ''[[Wolf Arcana|Wolf]]'', ''[[Fox Arcana|Fox]]'' and small numbers of ''[[Bear Arcana||Bear]]'' reside. In this society, each race plays roles much akin to traits that have frequently been observed by common Humanoid species to belong to their unaffected counterparts. For instance, the ''Wolf Arcana'' serve as hunters, aided by the ''Foxes'', while ''Bears'' largely reside at Haguelun, guarding the residence from any potential threats or unwanted individuals. The ''Owls'', along with some number of ''Wolves'', serve to organize the village at large, chronicle the history of their kin, educate newborn individuals, and other such civil tasks.&lt;br /&gt;
&lt;br /&gt;
The story of [[Nith]] living among regular wolves is generally considered an outlier in terms of ''Arcana'' lifestyles, as they often opt for a policy of non-interference with the lives of unaffected wild creatures to as much of an extent is possible.&lt;br /&gt;
&lt;br /&gt;
The majority of ''Advanced Arcana'' individuals have historically opted to separate themselves from existing ''Standard'' class civilisations, opting to integrate into larger, diverse cultures and attempt to undertake lives similar to that of other humanoid species. This is most frequently observed in [[Urushee]] where, despite their limited numbers, they take on simple roles within larger communities that enable them to sustain themselves. Gatherings of ''Advanced'' species are somewhat rare as a result, mostly remaining within their families, preferring to live among their familiar surroundings - Primarily due to a societal distrust towards their kind as a result of their unknown origins.&lt;br /&gt;
&lt;br /&gt;
There is, however, one notable settlement of ''Advanced Arcana'' individuals located on the border of Urushee's mountain region and [[Enphune]]. Consisting primarily of refugee individuals that have fled over time from the brutal conflicts that dominate the region, the residents of [[Salvation (Location)|Salvation]] are unrecognized by the Urusheen government due to existing societal pressures, but they are known to regularly conduct business with nearby towns and cities, trading manual labour and materials they recover from the harsh climates. Their numbers comprise of multiple races - ''Lupus'', ''Ursidae'', ''[[Dog Arcana|Dog]]'', ''[[Tiger Arcana|Tiger]]'', ''Owl'', ''[[Bat Arcana|Bat]]'', and ''[[Rabbit Arcana]]'' are among the most notable counts of species to reside there.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
Most Arcana societies that reside in [[Ionin]]'s irradiated lands follow either a Tribal or Nomadic social heirarchy. Typically required to scour the lands for the resources required to survive, settlements that are able to remain in one location for extended periods of time are highly sought after, and a result become the most dominant tribes in their respective region if they choose to either conquer rival clans, or align themselves peacefully. Infighting and power struggles among these are reportedly common as a result and the social landscape of Ionin resembles that of primitive Humanoid cultures. &lt;br /&gt;
&lt;br /&gt;
Possessing superior strength and capabilities to implement the technologies and tools salvaged from the ruins of the once-distinguished nation state, ''Advanced Arcana'' species typically hold the leadership roles of Ionian tribes, with their ''Standard'' counterparts acting in limited roles that comprise the majority of the labourous tasks required for maintenance. Otherwise, they will act as scouts, scavengers, or in dangerous communication roles with other tribes.&lt;br /&gt;
&lt;br /&gt;
=== Enphune ===&lt;br /&gt;
''(Writer's Note: Due to the ongoing hostile and unstable climate of Enphune, information on its social landscape remains limited. Much of what is written in excerpts such as this are made from anecdotal accounts, the veracity of which cannot be defined.)''&lt;br /&gt;
&lt;br /&gt;
In [[Enphune]], Arcana species are often subjugated by the myriad of warring factions that comprise the modern day wastes of the once-mighty [[Empire]]. With the excesses of banditry and gang warfare that occurs in the region, fledgling Arcana creatures that were members of livestock species in particular were captured and enslaved to perform menial labour, while those that were ignored either opt to settle in sympathetic villager settlements, where they are afforded protection from the various [[Altered]] creatures that stalk the land, or live harsh, nomad lives among their kin. Much like the majority of surviving wildlife in Enphune, they frequently find themselves travelling far and never stopping to settle in one area for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Resulting from this, ''Advanced Arcana'' species have been noted to have a far easier time adapting to their environments, despite being outcasts from what little civilization remains, with rumors of some rival bandit gangs either bringing them into their ranks to use whatever Animal traits they still have to their advantage, or being comprised of them almost entirely.&lt;br /&gt;
&lt;br /&gt;
== List of Known Arcana Subspecies ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=species&lt;br /&gt;
|fields=species._pageName&lt;br /&gt;
|where=species.navbox_categories HOLDS &amp;quot;arcana&amp;quot;&lt;br /&gt;
|order by=species.species_name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species}}&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=694</id>
		<title>Arcana (Species)</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Arcana_(Species)&amp;diff=694"/>
		<updated>2025-05-18T02:37:19Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Arcana}}&lt;br /&gt;
&lt;br /&gt;
'''Arcana''' refers to a grouping of various independent fauna who have experienced accelerated processes of evolution to become sentient.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In the subsequent centuries following '''The Collapse''', radical changes have been observed among the local wildlife. While it can be likened to a process of evolution, the true nature of the alterations is yet to be agreed upon. At first, the Animalia received simple changes such as heightened intelligence that proved difficult to observe. They soon developed sapience, and a number of [[Species]] branched in their evolution.&lt;br /&gt;
&lt;br /&gt;
== Subspecies ==&lt;br /&gt;
&lt;br /&gt;
Due to the major intraspecies differences across multiple members of the Arcana [[Species]], two distinct classifications of Arcana exist. They are referred to with the prefixes &amp;quot;Arcana&amp;quot; and &amp;quot;Advanced Arcana&amp;quot;, representing the suspected influence [[The Collapse]] had upon their genetic code. They are colloquially referred to with their regular Species names, so the definition &amp;quot;[Advanced] Arcana [[Species]]&amp;quot; is also used.&lt;br /&gt;
&lt;br /&gt;
=== Standard Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Standard'' class retain most of the physical form of their natural selves, including the majority of their evolved traits. An example of this would be [[Owl Arcana]], commonly known as the ''Owl'' family. They retain much of their abilities in flight, excellent vision, and ability to pinpoint the direction of sounds. They are visually similar in appearance to traditional Owls, yet are significantly larger in stature, have developed the ability of speech, and are able to manipulate the tips of their wings to aid in some (but not many) menial tasks (such as writing or operating simple mechanisms). &lt;br /&gt;
&lt;br /&gt;
=== Advanced Arcana ===&lt;br /&gt;
&lt;br /&gt;
Arcana that have evolved to be considered part of the ''Advanced'' class are almost universally Humanoid in nature. They lack some of the racial traits of their natural counterparts, however they are able to integrate into formal civilization with greater ease due to their additional adaptations. They still maintain appearance traits that link them to their original races, such as tails, feathers or fur, and some variations of Advanced Arcana can even retain physical appendages such as Wings.&lt;br /&gt;
&lt;br /&gt;
While all genetic information and research on ''Advanced'' class Arcana suggests they are directly related to their ''Standard'' and ''Naturalis'' counterparts, the evolutionary processes were not actually observed. As such, the true origins of the ''Advanced'' class are the subject of intense speculation. &lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
The first recorded appearance of an Arcana species was a member of the ''[[Advanced Lupus Arcana]]'', also known as the Wolf. Discovered in 1023 by scavengers [[Simon Tully]] and [[Throdrid Bonedigger]] while hiking the wilderness towards the capitol of [[Urushee]], the individual known as [[Nith]] would attempt to approach them. Ultimately, they were unable to establish significant trust until wounds acquired previously by the Wolf would ultimately prove fatal.&lt;br /&gt;
&lt;br /&gt;
Additional sightings would occur in the years following with increasing frequency in both the [[Enphune]] region and the perimeters of [[Ionin]]. Creatures observed in [[Urushee]]'s dense forests and plains were largely benign in nature, evolving from local wildlife such as Owls, Foxes, Wild Cats, etc. Tensions similar to those noted in the recounting of Nith's history, however, were frequent in most organised societies due to the unnatural size of the creatures, and the lack of understanding regarding the origins of their intelligence and ability to communicate in common dialects.&lt;br /&gt;
&lt;br /&gt;
Not all ''Arcana'' creatures were benevolent towards other species, or kind in nature, however, much like members of any race in [[Erra]]. Some would cause isolated incidents were they assailed travellers for their belongings, wounding or even potentially killing them in the process. With no formal societal structure between the different species of Arcana, many of these actions were similarly unknown to each other outside of a personal level. &lt;br /&gt;
&lt;br /&gt;
Ultimately, this would culminate in a deadly attack on the Urushee settlement [[Humigri]] in 1031, which would see large reprisals from a combined force of an [[Elves|Elven]] mob who sought out and destroyed the identified homes of Arcana beasts, including those beyond the scope of the initial perpetrators. By the time an emissary from [[Srenluna]] could quell the riots, a significant portion of the Arcana population had been culled.&lt;br /&gt;
&lt;br /&gt;
Outside of small encampments where steady bonds could be made over extended periods of time, ''Arcana'' subspecies were yet treated with much caution and suspicion for incidents such as these, and would not integrate into settlements of their own volition due to fears of further persecution for many years. The passage of time has helped to close much of these wounds, however, and some ''Arcana'' individuals have since chosen to take residence. &lt;br /&gt;
&lt;br /&gt;
''Advanced Arcana'' species are far less common than their ''Standard'' counterparts in Urushee, where their presence and circumstances leading to their creation remains unknown. The first of their kind were discovered in approximately the year 1123. While similar hesitancy to that of ''Standard Arcana'' is displayed by the populace, limited numbers of individuals now regularly participate as members of various societies.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
In [[Ionin]], interactions between Arcana Species and other Humanoid races have been limited, as they for the most part were discovered to be living inside Ionin's irradiated [[Ioninan Exclusion Zone]]. Typically, these Ionion Arcana consist of species already well-adapted to living in harsh, unforgiving climates, such as Lizards and Desert Rats. Furthermore, they had evolved to be able to resist the harmful effects of the [[Arcane Irradiation]] that plagues the area. Initially discovered in 1083, these creatures primarily subsist on scavenging artifacts and resources from the ruins of Ionion cities and towns, some of which they now trade with scholars and researchers seeking to understand more of the incident that befell the nation.&lt;br /&gt;
&lt;br /&gt;
While they remain distrustful and hesitant to fully engage with outside races due to their hostile lifestyles, which consist of much in-fighting and warfare among competing tribes, we have since been able to gain an insight as to the status of the Exclusion Zone. An entirely independent ecosystem has since formed in the centuries following the disaster, where large tribes of Arcana creatures frequently come into conflict with each other, contesting for precious resources such as food and water, or while hunting the local surviving wildlife, which has mutated and adapted under these same conditions. In particular, Ionin is host to what is believed to be the largest population of ''Advanced Arcana'' creatures, first sighted in 1159, leading to theories that [[Arcane Irradiation]] may have some part to play in the emergence of the Humanoid beasts.&lt;br /&gt;
&lt;br /&gt;
Currently, it is believed that the ''Advanced Arcana'' members of the Species living in the Exclusion Zone remain dominant and in control of the major tribes and factions found inside.&lt;br /&gt;
&lt;br /&gt;
== Civilization ==&lt;br /&gt;
=== Urushee ===&lt;br /&gt;
&lt;br /&gt;
Due to the distrust that remains between the common humanoid races and the ''Arcana'' species, particularly in residual effects of the incidents involving [[Humigri]] in 1031, most orders of the Species in [[Urushee]] have primarily distanced themselves from other civilisations, often times rejecting contact and warding off would-be visitors. As such, they have gained a reputation for being exceptionally gated-off from the wider world. &lt;br /&gt;
&lt;br /&gt;
Most ''Arcana'' societies reside in habitats not unlike that of their unaffected counterparts, but are more likely to form larger groups, packs, or tribes, dependent upon the nature of the species itself. In Urushee, this means forest dens, caves, and areas of dense trees. They either live almost exclusively among their own kin, or form mixed communities with Arcana species of similar dispositions to themselves for the purpose of mutual benefit. How elaborate the structures formed to organize their territory varies on a case-by-case basis, but they will typically form perimeters with markings such as fencing, and divide areas within to have specific functions, such as communal spaces, hunting organisation, or homes and abodes, much like common Humanoid civilisation. The type of settlement can also affect this; It is known that, depending upon the predominant species that formed the group, there exist Civil, Tribal, Nomadic, and Feudal societies.&lt;br /&gt;
&lt;br /&gt;
An example of a mixed community would be the [[Haguelun]] Hamlet, a Civil society founded upon Horticulture and Hunting, where various species of ''[[Owl Arcana|Owl]]'', ''[[Wolf Arcana|Wolf]]'', ''[[Fox Arcana|Fox]]'' and small numbers of ''[[Ursidae Arcana]]'' reside. In this society, each race plays roles much akin to traits that have frequently been observed by common Humanoid species to belong to their unaffected counterparts. For instance, the ''Lupus Arcana'' serve as hunters, aided by the ''Vulpes'', while ''Ursidae'' largely reside at Haguelun, guarding the residence from any potential threats or unwanted individuals. The ''Strigiformes'', along with some number of ''Vulpes'', serve to organize the village at large, chronicle the history of their kin, educate newborn individuals, and other such civil tasks.&lt;br /&gt;
&lt;br /&gt;
The story of [[Nith]] living among regular wolves is generally considered an outlier in terms of ''Arcana'' lifestyles, as they often opt for a policy of non-interference with the lives of unaffected wild creatures to as much of an extent is possible.&lt;br /&gt;
&lt;br /&gt;
The majority of ''Advanced Arcana'' individuals have historically opted to separate themselves from existing ''Standard'' class civilisations, opting to integrate into larger, diverse cultures and attempt to undertake lives similar to that of other humanoid species. This is most frequently observed in [[Urushee]] where, despite their limited numbers, they take on simple roles within larger communities that enable them to sustain themselves. Gatherings of ''Advanced'' species are somewhat rare as a result, mostly remaining within their families, preferring to live among their familiar surroundings - Primarily due to a societal distrust towards their kind as a result of their unknown origins.&lt;br /&gt;
&lt;br /&gt;
There is, however, one notable settlement of ''Advanced Arcana'' individuals located on the border of Urushee's mountain region and [[Enphune]]. Consisting primarily of refugee individuals that have fled over time from the brutal conflicts that dominate the region, the residents of [[Salvation (Location)|Salvation]] are unrecognized by the Urusheen government due to existing societal pressures, but they are known to regularly conduct business with nearby towns and cities, trading manual labour and materials they recover from the harsh climates. Their numbers comprise of multiple races - ''Lupus'', ''Ursidae'', ''[[Canis Arcana|Canis]]'', ''[[Tigris Arcana|Tigris]]'', ''Strigiformes'', ''[[Chiroptera Arcana|Chiroptera]]'', and ''[[Leporidae Arcana]]'' are among the most notable counts of species to reside there.&lt;br /&gt;
&lt;br /&gt;
=== Ionin ===&lt;br /&gt;
&lt;br /&gt;
Most Arcana societies that reside in [[Ionin]]'s irradiated lands follow either a Tribal or Nomadic social heirarchy. Typically required to scour the lands for the resources required to survive, settlements that are able to remain in one location for extended periods of time are highly sought after, and a result become the most dominant tribes in their respective region if they choose to either conquer rival clans, or align themselves peacefully. Infighting and power struggles among these are reportedly common as a result and the social landscape of Ionin resembles that of primitive Humanoid cultures. &lt;br /&gt;
&lt;br /&gt;
Possessing superior strength and capabilities to implement the technologies and tools salvaged from the ruins of the once-distinguished nation state, ''Advanced Arcana'' species typically hold the leadership roles of Ionian tribes, with their ''Standard'' counterparts acting in limited roles that comprise the majority of the labourous tasks required for maintenance. Otherwise, they will act as scouts, scavengers, or in dangerous communication roles with other tribes.&lt;br /&gt;
&lt;br /&gt;
=== Enphune ===&lt;br /&gt;
''(Writer's Note: Due to the ongoing hostile and unstable climate of Enphune, information on its social landscape remains limited. Much of what is written in excerpts such as this are made from anecdotal accounts, the veracity of which cannot be defined.)''&lt;br /&gt;
&lt;br /&gt;
In [[Enphune]], Arcana species are often subjugated by the myriad of warring factions that comprise the modern day wastes of the once-mighty [[Empire]]. With the excesses of banditry and gang warfare that occurs in the region, fledgling Arcana creatures that were members of livestock species in particular were captured and enslaved to perform menial labour, while those that were ignored either opt to settle in sympathetic villager settlements, where they are afforded protection from the various [[Altered]] creatures that stalk the land, or live harsh, nomad lives among their kin. Much like the majority of surviving wildlife in Enphune, they frequently find themselves travelling far and never stopping to settle in one area for extended periods of time.&lt;br /&gt;
&lt;br /&gt;
Resulting from this, ''Advanced Arcana'' species have been noted to have a far easier time adapting to their environments, despite being outcasts from what little civilization remains, with rumors of some rival bandit gangs either bringing them into their ranks to use whatever Animal traits they still have to their advantage, or being comprised of them almost entirely.&lt;br /&gt;
&lt;br /&gt;
== List of Known Arcana Subspecies ==&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=species&lt;br /&gt;
|fields=species._pageName&lt;br /&gt;
|where=species.navbox_categories HOLDS &amp;quot;arcana&amp;quot;&lt;br /&gt;
|order by=species.species_name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species}}&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Wolf_Arcana&amp;diff=693</id>
		<title>Wolf Arcana</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Wolf_Arcana&amp;diff=693"/>
		<updated>2025-05-18T02:36:52Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Wolf Arcana&lt;br /&gt;
| name-scientific = Lupus Arcana&lt;br /&gt;
| parent-species = Arcana (Species)&lt;br /&gt;
| genetic-ancestors = Wolves&lt;br /&gt;
| arcana-based-on = Wolf/Wolves&lt;br /&gt;
| navbox-category = arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Wolf Arcana''' are an [[Arcana (Species)|Arcana]] subspecies related to ''Wolves''.&lt;br /&gt;
&lt;br /&gt;
== Notable Individuals ==&lt;br /&gt;
=== Wolf Arcana ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Wolf Arcana&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Wolf Arcana characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Wolf Arcana ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Advanced Wolf Arcana&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Advanced Wolf Arcana characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species/Arcana}}&lt;br /&gt;
[[Category:Arcana Subspecies]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Nith&amp;diff=692</id>
		<title>Nith</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Nith&amp;diff=692"/>
		<updated>2025-05-18T02:36:09Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Wolf Arcana&lt;br /&gt;
|deathday = 1023&lt;br /&gt;
|cause-of-death = Succumbed to injuries inflicted by pack member&lt;br /&gt;
|nationality = Urushee&lt;br /&gt;
|aliases = The Wolf&lt;br /&gt;
|known-for First known [[Arcana (Species)|Arcana]] individual}}&lt;br /&gt;
&lt;br /&gt;
'''Nith''' or '''&amp;quot;The Wolf&amp;quot;''' was a [[Wolf Arcana]], as well as the first recorded member of an [[Arcana (Species)|Arcana]] species, whose interactions with two scavengers shortly before his death would foreshadow many years of tense relations between the emergent Arcana creatures and the civilized races of the world. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Discovered by [[Scavengers]] [[Simon Tully]] and [[Throdrid Bonedigger]] in 1023 while hiking the wilderness towards the capitol of [[Urushee]], Nith approached them and communicated in [[Elven (Language)|Elven]] that it had been severely wounded in a fight with non-[[Arcana]] members of its pack that had come to oppose its designation as the Alpha Male. Referring to himself as Nith, it was eventually able to gain the trust of the Scavengers after an extended tense confrontation that reportedly lasted four hours, during which they attempted to gain assurance that they were not being tricked by fey, or a species of local carnivorous [[Altered]] legend that was rumoured to take the shape of other beings. &lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
By the time the two [[Scavengers]] had decided to trust Nith, the state of its wounds had become much too severe for it to fully move by itself. Despite their best efforts to halt the progression of these injuries, the wolf would succumb later that evening, after recounting its life and kin to the [[Human]] and [[Dwarf]] scavengers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In their recounting of the incident, the [[Scavengers]] claimed that Nith was not aware of why he had developed such heightened sentience, possessing it since birth, and had been able to lead his pack successfully, leading them to safe shelter in an increasingly hostile environment in the [[Urushee]] forests. Making contact with a nearby settlement descended from Urusheen refugees who had chosen to stay in their home nation, Nith had befriended an [[Elves|Elven]] child after previous attempts to communicate with the locals resulted in panic and distrust towards The Wolf following local legends.&lt;br /&gt;
&lt;br /&gt;
Through this child, Nith would trade valuable resources he uncovered in the forest such as herbal medicines, rare foods, and beast carcasses for similar goods and information, that he would use to the benefit of his tribe, as well as learn the Elven language to a competent degree. [[Simon Tully|Simon]] and [[Throdrid Bonedigger|Throdrid]] would later confirm this story with the settlement in question, and delivered the news of Nith's passing to the distraught Elven accomplice, who had by then grown to be a prominent leader in his circle.&lt;br /&gt;
&lt;br /&gt;
The Elven village, now learning of the truth of the creature they had distrusted many years ago, held a public burial for Nith. A shrine would later be erected in the center of the town. &lt;br /&gt;
&lt;br /&gt;
Initially, individuals not of this settlement were highly skeptical towards the Scavengers' claims, with several academic journals dismissing their story as fiction, with notable researcher [[Dr. Hatthroe]] describing it as &amp;quot;a pure flight of fantasy&amp;quot;, despite testimonials from the Elven encampment they had travelled to. It would be many decades until their tale was revisited, under the context of irrefutable evidence towards the existence of ''Arcana'' species, and the findings of the two explorers would properly be recognized.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[Dr. Hatthroe]] would formally retract his previous comments in his memoirs published soon after in 1045, stating the following:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It is with a heavy heart and great regret that I learn there was much truth behind the words of Simon Tully. Had we not been so fast to dismiss the possibility of creatures beyond our understanding, there are a great deal of tragedies we would have had the foresight to deter, and many lives of these creatures of the Arcane could have been spared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The tale of Nith is remembered as a caution to the consequences of distrust and paranoia. While he is honored as a brave individual that believed in the kindness of other species around him, the failures to believe in what the Scavengers did not yet comprehend formed a tragic pattern that would be repeated many times in the following decades.&lt;br /&gt;
&lt;br /&gt;
The shrine to Nith remains in the town of [[Perseverance (Location|Perseverance]], and has been recognised as a formal point of pilgrimage for members of [[Arcana (Species)|Arcana]] [[Species]] wishing to pay respects to their ancestry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=North_Urushee&amp;diff=691</id>
		<title>North Urushee</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=North_Urushee&amp;diff=691"/>
		<updated>2025-05-18T02:35:00Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation&lt;br /&gt;
|founding-date = Kir-342&lt;br /&gt;
|axiom = &amp;quot;Heart of the Woodlands&amp;quot;&lt;br /&gt;
|demonym = Urusheen&lt;br /&gt;
|capital = Srenluna&lt;br /&gt;
|leaders = None&lt;br /&gt;
|power-structure = None&lt;br /&gt;
|economic-structure = Barter}}&lt;br /&gt;
&lt;br /&gt;
North Urushee is the Northern half of the once-whole Urushee nation.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Formation===&lt;br /&gt;
Urushee was formed in 342 as a small collection of forest dwelling Elven clans that resided in lower half of what is now known as North Urushee. Originally brought together as a co-operative effort to organise and distribute limited resources among each other more efficiently and promote cultural exchange between the groups, their influence and numbers would slowly grow over the years, expanding their territory until they encompassed the size of a small independant nation by 501.&lt;br /&gt;
 &lt;br /&gt;
===Council of Sages===&lt;br /&gt;
As Urushee's population nearly quintupled its original size by 477, the reliance upon a lack of proper authority structure within the collective became unsustainable, necessitating the formation of a governing body that could oversee the populace's operations and expansion. The [[Urusheen Council of Sages]] was formed as a result of this consisting of respected elders from the various settlements and clans, particularly those proficient with Magic, that could be trusted to guide the new nation into the future.&lt;br /&gt;
 &lt;br /&gt;
===Conflicts with Dragons===&lt;br /&gt;
Due to Urushee's proximity to various mountain ranges, as well as Dracsax, the nation would frequently fall under harassment or attack by aggressive members of draconic species - Either for food or valuable commodities that had been stored, or due to perceived invasion of territory. While the training of Magi in Urushee had progressed significantly from the earlier days of the country, it would still prove ineffective against dragon threats, and it would take the wider scale adoption of Faith based arcana and magics to secure their settlements from further attacks. This would begin the perceived rise of the nation's dependence upon the Magical Flow in its lifestyle and culture, as well as greatly accelerate the dissemination of religious material and belief in deities. (See Also: [[Religion in Erra]])&lt;br /&gt;
 &lt;br /&gt;
===Conflicts with Enphune===&lt;br /&gt;
The Enphunian Empire that exists to the North of Urushee would come into conflict with the nation several times throughout the 5th, 6th, and 7th centuries. Employing a doctrine of dominion over large sections of Erra, the Empire initially started with an aggressive expansion of their eastern land, over the natural landmass connecting them to The Never-Ending Waste, before a series of confrontations in 563 would push the unprepared forces of Urushee back past the mountain ranges until they would settle on the borders recognised by the time of The Collapse. Below are a series of diagrams indicating this annexation;&lt;br /&gt;
&lt;br /&gt;
[MISSING IMAGES]&lt;br /&gt;
&lt;br /&gt;
As shown, the Enphunian Empire made rapid advancements on Urusheen territory over the course of a few short years before a proper defense could be performed at the mountainous ranges north of where the nation's border lies today. For several decades Urushee's defense forces were able to stall and limit the progress of the Empire's invasion forces by using the mountain ranges as a bottleneck, forcing efforts to either pass through heavily disadvantageous terrain or to attempt to cross the mountains where they could easily be ambushed, while forces could be sent from the mainland to perform diversionary attacks to the east of Enphune's borders by the Never-Ending Wastes by boat.&lt;br /&gt;
 &lt;br /&gt;
While these tactics were effective in stalling the imperial force for some time, it would come to a head in 602 when Emperor Jean Estiefort II would concoct a plan to destroy massive amounts of the land on this eastern border. Known now as Estiefort's Legacy, the vast majority of Enphune's eastern front was annihilated by a series of magic focused operations and demolitions seen un an unprecedented level, reducing the very earth to rubble that would be washed away with the tides. This proved to be a show of force to Urushee and heavily demoralized their troops under fear that their homeland could meet a similar fate, allowing the Empire to seize the opportunity and make farther gains in land until they reached the modern borders of today by 611.&lt;br /&gt;
 &lt;br /&gt;
Since then, however, the naturally defensible terrain of Urushee would make any invasion efforts an ultimately futile measure, with Enphune's winter climate trained soldiers unable to hold any captured land for extended periods of time. Border conflicts would cool and ignite again many times over the next two and half centuries with few gains on either side of the wars, until The Collapse finally saw the Empire collapse from within.&lt;br /&gt;
&lt;br /&gt;
===Adoption of Arcane Machine===&lt;br /&gt;
With the start of the seventh century, [[Arcane Machina]], a technology developed in Urushee, would see widespread gains in popularity as the nation began to accelerate their development and modernize societies and settlements to better suit it. Entirely new cities would be constructed as opposed to the majority of woodland settlements that had been spread across Urushee previously, such as [[Marlton]] and [[Srenluna]] despite significant objection from older generations.&lt;br /&gt;
&lt;br /&gt;
===Formation of Ionin===&lt;br /&gt;
In Kir-721, the Nation State of [[Ionin]] was formed by [[Dremon Bryrel]] and influential bodies within Urushee in order to further the development of Arcane Machina technologies and the science behind it, as well as attempt to gain a greater understanding of &amp;quot;the inner workings of the Magic that permeates our world&amp;quot;. Primarily created to house its large Research Institute, Ionin would receive full support and funding of the Urushee Council of Sages up until it was destroyed in [[The Collapse]].&lt;br /&gt;
&lt;br /&gt;
===The Collapse===&lt;br /&gt;
With the advent of The Collapse in 874, Urushee would suffer greatly as all of the advancements and redevelopment made in response to the discovery of Arcane Machina would either be destroyed or fall to ruin after the Magic that powered it disappeared. Many of its prominent mages would be killed in the immediate aftermath, while the ensuing panic in its major population centers would result in the death of many more as the nation was starved of the necessary resources it was being sustained by before. The Council of Sages would be forced to disband due to the deaths of its faculty, and settlements that were distant due to the heavy usage of Teleportation magic for travel would become isolated and unable to receive aid from other locations in a timely fashion, which only further exacerbated the logistics issues in restoring order after the event.&lt;br /&gt;
 &lt;br /&gt;
In the decades that followed, the settlements that survived would learn to become self-sufficient and would naturally isolate from each other. With no overarching leadership for Urushee, a nation that was originally built on a co-operative effort became a fractured collective of individualists. Only in recent decades with the movement to fix the [[Grand Urusheen Railway]] has travelling to the remote regions of Urushee become feasible, with some distant settlements such as Aramer Watch still proving difficult to trek to for most.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Urushee presides upon a collection of plains, hills, and massive forest terrains, extending far to the south along the coastal border of its landmass. To the north it is separated from the colder tundra environments by a long mountain range, beyond which lies the former imperialist nation of Enphune. Urushee itself is a vibrant country supporting large amounts of natural life due to plentiful resources and a thriving ecosystem through its dense forests, allowing smaller settlements to establish themselves independently from others with relative ease.&lt;br /&gt;
 &lt;br /&gt;
Geographically, many locations within North Urushee are separated from each other over great distances due to the heavy usage of Teleportation Magics at the time of their construction, allowing individuals to travel between them at a moment's notice. As such, the placement of these settlements focused more upon their nearby resources and potential growth without consideration of manual travel to others - A choice that would prove costly during The Collapse until the restoration of the Grand Urusheen Railway reconnected the country once again.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
For a time, the official motto of Urushee, translated to &amp;quot;Walk with Nature&amp;quot;, was very much the way of life for its denizens. The country was resistant to conventional technologies far longer than other nations until the advent of Arcane Machina, lacking even particularly large settlements in the plains, preferring to stay camoflagued in the shades of its dense forests.&lt;br /&gt;
 &lt;br /&gt;
The introduction of Arcane Machina led to a boom in the modernization of Urushee's culture, however, as they raced to the forefront of its production and usage. Much criticism would fall upon this adoption, effectively leading to two seperate Urushees in the decades leading to The Collapse - Those that chose to stay with the traditional ways of the past and live among Nature, and those that opted to open up to the world.&lt;br /&gt;
 &lt;br /&gt;
Post-Collapse, the divide between these two societies only widened due to the losses experienced by both of them, and in particular disagreements on the treatment of [[Arcana (Species)|Arcana Species]] and refugees from other nations.&lt;br /&gt;
 &lt;br /&gt;
To briefly surmise the attitudes towards the two groups, the developed settlement dwelling members of Urushee typically view Arcana Species with xenophobic reservations, due in no part to initial incidents that occurred surrounding some members of the Arcana species. Those that live in the forests sympathise more with the species and their circumstances, but resent the assistance other settlements of Urushee continue to offer to refugee individuals outside of its own borders.&lt;br /&gt;
 &lt;br /&gt;
Nowadays, the cultures and societies of Urushee are heavily fragmented due to the collapse of its power structure. While general sentiments are shared among its primary populaces, individuals can experience radically different societies when travelling from settlement to settlement.&lt;br /&gt;
&lt;br /&gt;
==Structure==&lt;br /&gt;
Before The Collapse, Urushee was primarily ruled over by its council of Sages at [[Urushorn Watch]] - Elves of considerable influence and power that oversaw the many facets of the nation's autonomy, from large to small. Among these, a Head Sage would be elected by themselves at the start of each decade, who would hold the final word over any council decisions. For more details, read the article here: [[Urusheen Council of Sages]]&lt;br /&gt;
 &lt;br /&gt;
Following The Collapse, all but two of the council's Sages had perished from the event. With the majority of power structures in Erra falling apart, and their colleagues ceasing to exist, the Council had no choice but to quietly dissolve. To this day, Urushee does not possess a singular ruling power or organisation, with most settlements governing themselves independently.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Nations}}&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=690</id>
		<title>Haguelun Hamlet</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=690"/>
		<updated>2025-05-18T02:34:32Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 6-1124&lt;br /&gt;
|leaders = Elder Vrus&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = 53&lt;br /&gt;
|significance = Home of Balhur and Amoor Rheiyuk, the Erra Chronicle Authors}}&lt;br /&gt;
&lt;br /&gt;
Haguelun (Hag-ue-lun) is a hamlet in Urushee's Fleurs Forest. It lies 1.2km west of the Mauthune Mountain Pass, and holds the status of being the formal residence for the family of [[Owl Arcana]] that maintain this Chronicle. It maintains a steady relationship with Humanoid species traders that pass through Mauthune due to its ease of access, with the village specialising in Horticultural medicine exports.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded upon the site of what is believed to be an attempt of a previous tribal settlement, Haguelun was established in 1123 by an Arcana Wolf by the name of Roningale. The original intention was to create a home suitable for caring for his family, having recently performed an exodus from the nearby village of Poifort.&lt;br /&gt;
 &lt;br /&gt;
In Sur of 1124, Roningale would come to the aid of an injured Arcana Bear named Mooks, who had been shot by Dwarven hunters some 5 kilometers North, mistaking him for the common brown bears that resided in Fleurs. While they were unable to tend to his wounds due to their limited dexterity, the Wolves were able to nurse him back to health. Owing a debt to the family, Mooks would relocate to an extension outside of their home and assist with warding off individuals from Poifort that would seek to disrupt the homestead, growing a reputation of the simple group becoming a safe haven for individuals that were uncomfortable with the village's dominance over the surrounding region.&lt;br /&gt;
 &lt;br /&gt;
By 1128, several other homes had been constructed, and 17 individuals now lived in Haguelun. By 1134, this had more than doubled to 37.&lt;br /&gt;
 &lt;br /&gt;
By 1136, the hamlet was beginning to face significant pressure from Poifort due to its steady increase in size, and a decision was made by Roningale's successor Leoka to establish a business relationship with other species in order to dissuade interference. Entrusting the initial author of this Chronicle, Balhur, with a collection of the Hamlet's herbs from its latest harvest, they flew over the Mauthune pass and attempted to garner the attention of passing merchants. This was particularly notable for its time, as while it had been over a Century since the [[Hummingbird]] retaliations, there was still a lingering sense of distrust among [[Arcana Species]] towards civilizations beyond the Forest.&lt;br /&gt;
 &lt;br /&gt;
While most of the herbs offered were not of particular value to a duo of Elven traders, they expressed interest in the leaves of the Abbintain plant, which was not readily available to their supply chain. Establishing a successful business contact, Haguelun quickly began to exploit the venture, growing and trading rare herbs for materials with humanoid civilizations, improving upon the foundations and structures of the Hamlet to defend itself better from potential threats. It was at this time they also began to acquire advanced tools to assist with their operations, and several individuals were taught communication skills such as reading and writing - Balhur, in particular, would use this opportunity to learn more of the world beyond Fleurs, and undertake the project to educate those around him of Erra, initiating a Chronicle project that became his primary focus and legacy.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Haguelun's population comprises almost entirely of Arcana subspecies, with 3 Major variants also residing within the Hamlet. Most populus are Arcanas of Wolf, Fox, Owl and Bear, who make up nearly two thirds of the residents. For a brief time in 1171, an Elf resided at Haguelun, and the Hamlet has hosted travelers of the area on occasion. The average age for Haguelun is slightly older than most settlements in Fleurs. While it typically has a normal birth rate, it is common for individuals to leave the Hamlet upon reaching adult age, searching out locations they have learned of from this Chronicle.&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Structure==&lt;br /&gt;
At 1.2km west of the Mauthune mountain pass, Haguelun is situated close to the Glass Rivere, passing just outside the western perimeter of the hamlet. The settlement is both grounded and exists among the trees; A select few homes were constructed amidst the treetops for the Avian Arcana, as it provided ease of access to them, while the majority of homes remain either on the ground floor, or are elevated above the others in order to conserve space.&lt;br /&gt;
 &lt;br /&gt;
The Hamlet is surrounded by a 7m high wooden border, constructed from logs, with a single gateway to the North of the hamlet. There are observation posts located in the trees and along the perimeter of the walls, standing 4m high, with a Crow's Nest structure that pierces the Canopy of the forest. The Crow's Nest is typically occupied by an Avian member of the community, whereas the treeline posts, as well as Avian residences, are accessed by a series of bridges and platforms that extend along the interior border walls.&lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
Decisions that affect the larger hamlet society are chosen by a village Elder, who is elected when the previous leader passes away, resigns and names a successor, or is removed from their role by a vote. If a successor is not named before the Elder dies, an election is held in two stages, with the first being a Nomination round of individuals selected by others within the settlement. To this day, it has not been necessary to remove an Elder by vote - The procedure for such an occurrence requires a vote with at least 75% of the population voting in favour of the motion.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Following the establishment of trade routes in 1136, Haguelun has begun operating with a barter economy. The value of goods are generally determined by both parties involved in the trade, though they are expected to operate in good faith regarding the matter. Disagreements with the value of goods that cannot be resolved are brought before the Elder. This bartering extends to their trade partners outside of the hamlet, typically trading their herbal harvests for valuable commodities and materials that aid the settlement, but individuals are allowed to exchange their goods for available amenities if desired.&lt;br /&gt;
 &lt;br /&gt;
In 1175, there was a minor incident when Busceon, an Arcana Wolf, returned from their coming of age journey, having visited the homeland of the merchants that exchanged goods with the hamlet, and learned that Haguelun's Abbintain leaves were being valued significantly higher in Elven societies than what they were being treated as in these exchanges. These actions led to Haguelun being treated more favourably in future business, and Busceon was elected to a new role of Treasurer of the hamlet. While they typically do not store much in the way of currency, he oversees all trade deals with outside individuals, and guides the allocation of hamlet resources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=689</id>
		<title>Haguelun Hamlet</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Haguelun_Hamlet&amp;diff=689"/>
		<updated>2025-05-18T02:34:11Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Settlement&lt;br /&gt;
|founding-date = 6-1124&lt;br /&gt;
|leaders = Elder Vrus&lt;br /&gt;
|location = North Urushee&lt;br /&gt;
|population = 53&lt;br /&gt;
|significance = Home of Balhur and Amoor Rheiyuk, the Erra Chronicle Authors}}&lt;br /&gt;
&lt;br /&gt;
Haguelun (Hag-ue-lun) is a hamlet in Urushee's Fleurs Forest. It lies 1.2km west of the Mauthune Mountain Pass, and holds the status of being the formal residence for the family of [[Strigiformes Arcana]] that maintain this Chronicle. It maintains a steady relationship with Humanoid species traders that pass through Mauthune due to its ease of access, with the village specialising in Horticultural medicine exports.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Founded upon the site of what is believed to be an attempt of a previous tribal settlement, Haguelun was established in 1123 by an Arcana Wolf by the name of Roningale. The original intention was to create a home suitable for caring for his family, having recently performed an exodus from the nearby village of Poifort.&lt;br /&gt;
 &lt;br /&gt;
In Sur of 1124, Roningale would come to the aid of an injured Arcana Bear named Mooks, who had been shot by Dwarven hunters some 5 kilometers North, mistaking him for the common brown bears that resided in Fleurs. While they were unable to tend to his wounds due to their limited dexterity, the Wolves were able to nurse him back to health. Owing a debt to the family, Mooks would relocate to an extension outside of their home and assist with warding off individuals from Poifort that would seek to disrupt the homestead, growing a reputation of the simple group becoming a safe haven for individuals that were uncomfortable with the village's dominance over the surrounding region.&lt;br /&gt;
 &lt;br /&gt;
By 1128, several other homes had been constructed, and 17 individuals now lived in Haguelun. By 1134, this had more than doubled to 37.&lt;br /&gt;
 &lt;br /&gt;
By 1136, the hamlet was beginning to face significant pressure from Poifort due to its steady increase in size, and a decision was made by Roningale's successor Leoka to establish a business relationship with other species in order to dissuade interference. Entrusting the initial author of this Chronicle, Balhur, with a collection of the Hamlet's herbs from its latest harvest, they flew over the Mauthune pass and attempted to garner the attention of passing merchants. This was particularly notable for its time, as while it had been over a Century since the [[Hummingbird]] retaliations, there was still a lingering sense of distrust among [[Arcana Species]] towards civilizations beyond the Forest.&lt;br /&gt;
 &lt;br /&gt;
While most of the herbs offered were not of particular value to a duo of Elven traders, they expressed interest in the leaves of the Abbintain plant, which was not readily available to their supply chain. Establishing a successful business contact, Haguelun quickly began to exploit the venture, growing and trading rare herbs for materials with humanoid civilizations, improving upon the foundations and structures of the Hamlet to defend itself better from potential threats. It was at this time they also began to acquire advanced tools to assist with their operations, and several individuals were taught communication skills such as reading and writing - Balhur, in particular, would use this opportunity to learn more of the world beyond Fleurs, and undertake the project to educate those around him of Erra, initiating a Chronicle project that became his primary focus and legacy.&lt;br /&gt;
&lt;br /&gt;
==Demographics==&lt;br /&gt;
Haguelun's population comprises almost entirely of Arcana subspecies, with 3 Major variants also residing within the Hamlet. Most populus are Arcanas of Wolf, Fox, Owl and Bear, who make up nearly two thirds of the residents. For a brief time in 1171, an Elf resided at Haguelun, and the Hamlet has hosted travelers of the area on occasion. The average age for Haguelun is slightly older than most settlements in Fleurs. While it typically has a normal birth rate, it is common for individuals to leave the Hamlet upon reaching adult age, searching out locations they have learned of from this Chronicle.&lt;br /&gt;
&lt;br /&gt;
==Geography &amp;amp; Structure==&lt;br /&gt;
At 1.2km west of the Mauthune mountain pass, Haguelun is situated close to the Glass Rivere, passing just outside the western perimeter of the hamlet. The settlement is both grounded and exists among the trees; A select few homes were constructed amidst the treetops for the Avian Arcana, as it provided ease of access to them, while the majority of homes remain either on the ground floor, or are elevated above the others in order to conserve space.&lt;br /&gt;
 &lt;br /&gt;
The Hamlet is surrounded by a 7m high wooden border, constructed from logs, with a single gateway to the North of the hamlet. There are observation posts located in the trees and along the perimeter of the walls, standing 4m high, with a Crow's Nest structure that pierces the Canopy of the forest. The Crow's Nest is typically occupied by an Avian member of the community, whereas the treeline posts, as well as Avian residences, are accessed by a series of bridges and platforms that extend along the interior border walls.&lt;br /&gt;
&lt;br /&gt;
==Governance==&lt;br /&gt;
Decisions that affect the larger hamlet society are chosen by a village Elder, who is elected when the previous leader passes away, resigns and names a successor, or is removed from their role by a vote. If a successor is not named before the Elder dies, an election is held in two stages, with the first being a Nomination round of individuals selected by others within the settlement. To this day, it has not been necessary to remove an Elder by vote - The procedure for such an occurrence requires a vote with at least 75% of the population voting in favour of the motion.&lt;br /&gt;
&lt;br /&gt;
==Economy==&lt;br /&gt;
Following the establishment of trade routes in 1136, Haguelun has begun operating with a barter economy. The value of goods are generally determined by both parties involved in the trade, though they are expected to operate in good faith regarding the matter. Disagreements with the value of goods that cannot be resolved are brought before the Elder. This bartering extends to their trade partners outside of the hamlet, typically trading their herbal harvests for valuable commodities and materials that aid the settlement, but individuals are allowed to exchange their goods for available amenities if desired.&lt;br /&gt;
 &lt;br /&gt;
In 1175, there was a minor incident when Busceon, an Arcana Wolf, returned from their coming of age journey, having visited the homeland of the merchants that exchanged goods with the hamlet, and learned that Haguelun's Abbintain leaves were being valued significantly higher in Elven societies than what they were being treated as in these exchanges. These actions led to Haguelun being treated more favourably in future business, and Busceon was elected to a new role of Treasurer of the hamlet. While they typically do not store much in the way of currency, he oversees all trade deals with outside individuals, and guides the allocation of hamlet resources.&lt;br /&gt;
&lt;br /&gt;
[[Category:Settlements]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=688</id>
		<title>Ionin</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Ionin&amp;diff=688"/>
		<updated>2025-05-18T02:33:33Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Nation&lt;br /&gt;
| founding-date = Kir-721&lt;br /&gt;
| axiom = &amp;quot;To The Future&amp;quot;&lt;br /&gt;
| demonym = Ionion&lt;br /&gt;
| leaders = Dremon Bryrel&lt;br /&gt;
| government-systems = Democracy, Parliamentary&lt;br /&gt;
| power-structure = Federation&lt;br /&gt;
}}&lt;br /&gt;
Ionin was a small Nation State formed in 721, neighbouring Urushee, until its destruction during [[The Collapse]]. It primarily served as a large-scale Research Institute dedicated to the study of Arcane science, with its mission statement expressing a desire to understand the inner-workings of the flow of magic in the world.&lt;br /&gt;
&lt;br /&gt;
==Founding==&lt;br /&gt;
Ionin was founded by [[Dremon Bryrel]] in Kir-721 following several years of negotiation and agreements with the nation of Urushee. At the time, a press release was made declaring the formation of a &amp;quot;State-wide Research Institute&amp;quot; that would form the small nation state of Ionin to the west of Urushee, near part of its mountainous region, in a currently uninhabitated area of grasslands. Recruiting notable scientific researchers, scholars, and Archmagi from multiple nations across Erra, the stated mission of the institute was &amp;quot;To learn the inner workings of the Magic that permeates our world, and how to fully unlock its potential for the future of our people&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
For the first two decades, Ionin comprised of only the [[Ivorburn Research Institute]] and essential facilities for sustaining an independent society, such as residential districts and agricultural fields. Reportedly, this was done by Bryrel as a means to ensure the Institute could properly function as a separate entity to Urushee, rather than risk any unnecessary expansion efforts too early into its life span. Formal construction elements for further facilities would begin in Ith-744, with the construction of secondary and tertiary facilities, as well as converting the existing residential districts into small cities of their own.&lt;br /&gt;
 &lt;br /&gt;
In 807, the newly elected Head Researcher Fylson Mialar would announce plans for Ionin to open its borders for traditional residency applications, allowing foreign nationals without backgrounds in academic fields to reside in the country under immigration schemes that would allow them to perform state-sanctioned jobs &amp;quot;deemed important to a functioning society&amp;quot;. These roles typically came as either manual labour tasks, such as Mining, Farming, and Transportation, or as operating small businesses for the ever-growing Residential cities, such as bakeries or amenities.&lt;br /&gt;
 &lt;br /&gt;
By 865, Ionin contained 5 Major Cities, 3 Research institutes, 7 Sub-Facilities, a commerce hub, and an expansive network of agricultural support.&lt;br /&gt;
 &lt;br /&gt;
==Speculated Projects==&lt;br /&gt;
The work performed at the Ionion Research Institutes was generally shrouded in much secrecy due to the sensitivity of the investigations they were performing. As the general mission statement was to solve the mysteries regarding the nature of Arcane arts and Magic, the nation state worked with Urushee to develop rigid security protocols at their facilities to ensure information could not be leaked. As a result, most of what we believe was worked on comes largely as speculation or rumours based on what little our ancestors were told at the time.&lt;br /&gt;
 &lt;br /&gt;
728 Long Range communication systems capable of penetrating physical barriers that would block Radio transmissions 733 Various enhancements to existing Arcane Propulsion systems 735 Enchantments to reduce weight of metal alloys 741 Applications of imbuing magnetism in mundane objects 747 Further improvements to Propulsion systems 756 Arcane Combustion Engine 768 Automated Cooling Systems&lt;br /&gt;
 &lt;br /&gt;
During the late 740s, a moratorium on public discussion of projects being worked on in Ionin was issued, with only finished projects being formally talked about. All the following projects are speculative, and have no specific dates attributed to them.&lt;br /&gt;
 &lt;br /&gt;
* Cultivation of plant-life in suspended environments &lt;br /&gt;
* Responsive Environment Suits &lt;br /&gt;
* Arcane Radiation Detection &lt;br /&gt;
* Enhanced growth rates for natural objects &lt;br /&gt;
* Oxidiser solutions &lt;br /&gt;
* Arcane Radar capable of locating mineral deposits inside of mountains &lt;br /&gt;
* Methods of food preservation&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
In 831, controversy was generated towards allegedly harsh working conditions in the recently-founded Ionion mining operations, close to the primary facility of Ivorburn Research Institute, following an anonymous whistleblower informed prominent Enphunian state-backed newspaper ''The Enphune Herald'' about a string of fatal accidents that had occurred in the years since it was opened. The coverage of this issue was soon picked up by other significant outlets, and is particularly notable as one of the few instances of officials from Ionin publicly commenting on accusations levied against their operations. They confirmed that there had been multiple incidents, however they attributed the causes of the fatalities to user error in the operation of their advanced arcane technology that powered the mining operations. While this drew further criticism, particularly from Emperor Manfred Estiefort of Enphune, who stated their response &amp;quot;belittled the deaths of the workers in question, and trampled over the grief of their families in order to protect their own image&amp;quot;, no public comments were made by the families in question.&lt;br /&gt;
 &lt;br /&gt;
''The Enphune Herald'' would later break headlines regarding the Institution again in 852, with allegations of projects being worked on at the secondary facilities of the nation state being &amp;quot;dangerous and irresponsible, playing with elements that should not be touched&amp;quot;. Ionion Head Researcher Jyse Mialar dismissed these claims as spurious and &amp;quot;utter nonsense created to draw attention and sell newspaper subscriptions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Destruction &amp;amp; Aftermath==&lt;br /&gt;
Ionin was destroyed as a near-immediate after-effect of The Collapse in Rort-18, 874. A travelling merchant that had exited the radius of the destruction observed a deafening screeching noise shortly after the Arcane Engine in his transportation failed, before experiencing an earthquake-like tremor. As they turned back to face Raventown, which they had just departed from, a catastrophic opaque wave of arcane energy was observed rapidly expanding from the nearby research facility. The intensity of the blast was such that the merchant was deafened and blinded for several hours after the incident, as well as sustaining critical injuries as the shockwave threw them over 100 metres from their original position. The merchant, who wished to remain unnamed, would die in the following days from intense Arcane Irradiation Poisoning.&lt;br /&gt;
 &lt;br /&gt;
What were once vistas of grasslands, farming projects and a steadily growing civilisation founded upon the principles of research, today Ionin has been reduced to a barren wasteland, devoid of the traditional wildlife that once inhabited it. The majority of the land is defined by a large crater, encompassing from an area believed to be where the Ivorburn Research Institute was once located, effectively creating the effect of a large canyon that covers roughly a third of the State. Due to the intense Arcane Irradiation, exploration to this area has been impossible, and Ionin was for several centuries deemed uninhabitable by any forms of life. Starting in 1083, however, Arcana creatures have been discovered as residing in the area, with theories of significant jumps in evolution being caused by the aftereffects of the intense radiation.&lt;br /&gt;
 &lt;br /&gt;
Conversation with these races have revealed the majority of Ionin to be a desolate, dustbowl-like biome, with ruins of previous cities and centres being re-purposed as the makeshift tribal homes for their clans. The Pit of Arrogance, as they have elected to call the crater in light of information exchange about the history of the state, remains largely unexplored as it remains far too hostile of an environment even for their adapted bodies. However, efforts to delve into the crater have begun by The Bitter Sand clan in recent decades (as of 1177). It is estimated to be 14 kilometres in diameter, and approximately 1250m deep.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Nations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Nith&amp;diff=687</id>
		<title>Nith</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Nith&amp;diff=687"/>
		<updated>2025-05-18T02:31:12Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Arcana Wolf&lt;br /&gt;
|deathday = 1023&lt;br /&gt;
|cause-of-death = Succumbed to injuries inflicted by pack member&lt;br /&gt;
|nationality = Urushee&lt;br /&gt;
|aliases = The Wolf&lt;br /&gt;
|known-for First known [[Arcana (Species)|Arcana]] individual}}&lt;br /&gt;
&lt;br /&gt;
'''Nith''' or '''&amp;quot;The Wolf&amp;quot;''' was a [[Wolf Arcana]], as well as the first recorded member of an [[Arcana (Species)|Arcana]] species, whose interactions with two scavengers shortly before his death would foreshadow many years of tense relations between the emergent Arcana creatures and the civilized races of the world. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Discovered by [[Scavengers]] [[Simon Tully]] and [[Throdrid Bonedigger]] in 1023 while hiking the wilderness towards the capitol of [[Urushee]], Nith approached them and communicated in [[Elven (Language)|Elven]] that it had been severely wounded in a fight with non-[[Arcana]] members of its pack that had come to oppose its designation as the Alpha Male. Referring to himself as Nith, it was eventually able to gain the trust of the Scavengers after an extended tense confrontation that reportedly lasted four hours, during which they attempted to gain assurance that they were not being tricked by fey, or a species of local carnivorous [[Altered]] legend that was rumoured to take the shape of other beings. &lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
By the time the two [[Scavengers]] had decided to trust Nith, the state of its wounds had become much too severe for it to fully move by itself. Despite their best efforts to halt the progression of these injuries, the wolf would succumb later that evening, after recounting its life and kin to the [[Human]] and [[Dwarf]] scavengers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In their recounting of the incident, the [[Scavengers]] claimed that Nith was not aware of why he had developed such heightened sentience, possessing it since birth, and had been able to lead his pack successfully, leading them to safe shelter in an increasingly hostile environment in the [[Urushee]] forests. Making contact with a nearby settlement descended from Urusheen refugees who had chosen to stay in their home nation, Nith had befriended an [[Elves|Elven]] child after previous attempts to communicate with the locals resulted in panic and distrust towards The Wolf following local legends.&lt;br /&gt;
&lt;br /&gt;
Through this child, Nith would trade valuable resources he uncovered in the forest such as herbal medicines, rare foods, and beast carcasses for similar goods and information, that he would use to the benefit of his tribe, as well as learn the Elven language to a competent degree. [[Simon Tully|Simon]] and [[Throdrid Bonedigger|Throdrid]] would later confirm this story with the settlement in question, and delivered the news of Nith's passing to the distraught Elven accomplice, who had by then grown to be a prominent leader in his circle.&lt;br /&gt;
&lt;br /&gt;
The Elven village, now learning of the truth of the creature they had distrusted many years ago, held a public burial for Nith. A shrine would later be erected in the center of the town. &lt;br /&gt;
&lt;br /&gt;
Initially, individuals not of this settlement were highly skeptical towards the Scavengers' claims, with several academic journals dismissing their story as fiction, with notable researcher [[Dr. Hatthroe]] describing it as &amp;quot;a pure flight of fantasy&amp;quot;, despite testimonials from the Elven encampment they had travelled to. It would be many decades until their tale was revisited, under the context of irrefutable evidence towards the existence of ''Arcana'' species, and the findings of the two explorers would properly be recognized.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[Dr. Hatthroe]] would formally retract his previous comments in his memoirs published soon after in 1045, stating the following:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It is with a heavy heart and great regret that I learn there was much truth behind the words of Simon Tully. Had we not been so fast to dismiss the possibility of creatures beyond our understanding, there are a great deal of tragedies we would have had the foresight to deter, and many lives of these creatures of the Arcane could have been spared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The tale of Nith is remembered as a caution to the consequences of distrust and paranoia. While he is honored as a brave individual that believed in the kindness of other species around him, the failures to believe in what the Scavengers did not yet comprehend formed a tragic pattern that would be repeated many times in the following decades.&lt;br /&gt;
&lt;br /&gt;
The shrine to Nith remains in the town of [[Perseverance (Location|Perseverance]], and has been recognised as a formal point of pilgrimage for members of [[Arcana (Species)|Arcana]] [[Species]] wishing to pay respects to their ancestry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Nith&amp;diff=686</id>
		<title>Nith</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Nith&amp;diff=686"/>
		<updated>2025-05-18T02:30:01Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Arcana Wolf&lt;br /&gt;
|deathday = 1023&lt;br /&gt;
|cause-of-death = Succumbed to injuries inflicted by pack member&lt;br /&gt;
|nationality = Urushee&lt;br /&gt;
|aliases = The Wolf&lt;br /&gt;
|known-for First known [[Arcana (Species)|Arcana]] individual}}&lt;br /&gt;
&lt;br /&gt;
'''Nith''' or '''&amp;quot;The Wolf&amp;quot;''' was a [[Wolf Arcana]], as well as the first recorded member of an [[Arcana (Species)|Arcana]] species, whose interactions with two scavengers shortly before his death would foreshadow many years of tense relations between the emergent Arcana creatures and the civilized races of the world. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Discovered by [[Scavengers]] [[Simon Tully]] and [[Throdrid Bonedigger]] in 1023 while hiking the wilderness towards the capitol of [[Urushee]], Nith approached them and communicated in [[Elven (Language)|Elven]] that it had been severely wounded in a fight with non-[[Arcana]] members of its pack that had come to oppose its designation as the Alpha Male. Referring to himself as Nith, it was eventually able to gain the trust of the Scavengers after an extended tense confrontation that reportedly lasted four hours, during which they attempted to gain assurance that they were not being tricked by fey, or a species of local carnivorous [[Altered]] legend that was rumoured to take the shape of other beings. &lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
By the time the two [[Scavengers]] had decided to trust Nith, the state of its wounds had become much too severe for it to fully move by itself. Despite their best efforts to halt the progression of these injuries, the wolf would succumb later that evening, after recounting its life and kin to the [[Human]] and [[Dwarf]] scavengers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In their recounting of the incident, the [[Scavengers]] claimed that Nith was not aware of why he had developed such heightened sentience, possessing it since birth, and had been able to lead his pack successfully, leading them to safe shelter in an increasingly hostile environment in the [[Urushee]] forests. Making contact with a nearby settlement descended from Urusheen refugees who had chosen to stay in their home nation, Nith had befriended an [[Elves|Elven]] child after previous attempts to communicate with the locals resulted in panic and distrust towards The Wolf following local legends.&lt;br /&gt;
&lt;br /&gt;
Through this child, Nith would trade valuable resources he uncovered in the forest such as herbal medicines, rare foods, and beast carcasses for similar goods and information, that he would use to the benefit of his tribe, as well as learn the Elven language to a competent degree. [[Simon Tully|Simon]] and [[Throdrid Bonedigger|Throdrid]] would later confirm this story with the settlement in question, and delivered the news of Nith's passing to the distraught Elven accomplice, who had by then grown to be a prominent leader in his circle.&lt;br /&gt;
&lt;br /&gt;
The Elven village, now learning of the truth of the creature they had distrusted many years ago, held a public burial for Nith. A monument would later be erected in the center of the town. &lt;br /&gt;
&lt;br /&gt;
Initially, individuals not of this settlement were highly skeptical towards the Scavengers' claims, with several academic journals dismissing their story as fiction, with notable researcher [[Dr. Hatthroe]] describing it as &amp;quot;a pure flight of fantasy&amp;quot;, despite testimonials from the Elven encampment they had travelled to. It would be many decades until their tale was revisited, under the context of irrefutable evidence towards the existence of ''Arcana'' species, and the findings of the two explorers would properly be recognized.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[Dr. Hatthroe]] would formally retract his previous comments in his memoirs published soon after in 1045, stating the following:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It is with a heavy heart and great regret that I learn there was much truth behind the words of Simon Tully. Had we not been so fast to dismiss the possibility of creatures beyond our understanding, there are a great deal of tragedies we would have had the foresight to deter, and many lives of these creatures of the Arcane could have been spared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The tale of Nith is remembered as a caution to the consequences of distrust and paranoia. While he is honored as a brave individual that believed in the kindness of other species around him, the failures to believe in what the Scavengers did not yet comprehend formed a tragic pattern that would be repeated many times in the following decades.&lt;br /&gt;
&lt;br /&gt;
The monument to Nith remains in the town of [[Perseverance (Location|Perseverance]], and has been recognised as a formal point of pilgrimage for members of [[Arcana (Species)|Arcana]] [[Species]] wishing to pay respects to their ancestry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Nith&amp;diff=685</id>
		<title>Nith</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Nith&amp;diff=685"/>
		<updated>2025-05-18T02:29:40Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Character&lt;br /&gt;
|species = Arcana Wolf&lt;br /&gt;
|deathday = 1023&lt;br /&gt;
|cause-of-death = Succumbed to injuries inflicted by pack member&lt;br /&gt;
|nationality = Urushee&lt;br /&gt;
|aliases = The Wolf&lt;br /&gt;
|known-for First known [[Arcana (Species)|Arcana]] individual}}&lt;br /&gt;
&lt;br /&gt;
'''Nith''' or '''&amp;quot;The Wolf&amp;quot;''' was a [[Arcana Wolf]], as well as the first recorded member of an [[Arcana (Species)|Arcana]] species, whose interactions with two scavengers shortly before his death would foreshadow many years of tense relations between the emergent Arcana creatures and the civilized races of the world. &lt;br /&gt;
&lt;br /&gt;
== Discovery ==&lt;br /&gt;
&lt;br /&gt;
Discovered by [[Scavengers]] [[Simon Tully]] and [[Throdrid Bonedigger]] in 1023 while hiking the wilderness towards the capitol of [[Urushee]], Nith approached them and communicated in [[Elven (Language)|Elven]] that it had been severely wounded in a fight with non-[[Arcana]] members of its pack that had come to oppose its designation as the Alpha Male. Referring to himself as Nith, it was eventually able to gain the trust of the Scavengers after an extended tense confrontation that reportedly lasted four hours, during which they attempted to gain assurance that they were not being tricked by fey, or a species of local carnivorous [[Altered]] legend that was rumoured to take the shape of other beings. &lt;br /&gt;
&lt;br /&gt;
== Death ==&lt;br /&gt;
&lt;br /&gt;
By the time the two [[Scavengers]] had decided to trust Nith, the state of its wounds had become much too severe for it to fully move by itself. Despite their best efforts to halt the progression of these injuries, the wolf would succumb later that evening, after recounting its life and kin to the [[Human]] and [[Dwarf]] scavengers.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
In their recounting of the incident, the [[Scavengers]] claimed that Nith was not aware of why he had developed such heightened sentience, possessing it since birth, and had been able to lead his pack successfully, leading them to safe shelter in an increasingly hostile environment in the [[Urushee]] forests. Making contact with a nearby settlement descended from Urusheen refugees who had chosen to stay in their home nation, Nith had befriended an [[Elves|Elven]] child after previous attempts to communicate with the locals resulted in panic and distrust towards The Wolf following local legends.&lt;br /&gt;
&lt;br /&gt;
Through this child, Nith would trade valuable resources he uncovered in the forest such as herbal medicines, rare foods, and beast carcasses for similar goods and information, that he would use to the benefit of his tribe, as well as learn the Elven language to a competent degree. [[Simon Tully|Simon]] and [[Throdrid Bonedigger|Throdrid]] would later confirm this story with the settlement in question, and delivered the news of Nith's passing to the distraught Elven accomplice, who had by then grown to be a prominent leader in his circle.&lt;br /&gt;
&lt;br /&gt;
The Elven village, now learning of the truth of the creature they had distrusted many years ago, held a public burial for Nith. A monument would later be erected in the center of the town. &lt;br /&gt;
&lt;br /&gt;
Initially, individuals not of this settlement were highly skeptical towards the Scavengers' claims, with several academic journals dismissing their story as fiction, with notable researcher [[Dr. Hatthroe]] describing it as &amp;quot;a pure flight of fantasy&amp;quot;, despite testimonials from the Elven encampment they had travelled to. It would be many decades until their tale was revisited, under the context of irrefutable evidence towards the existence of ''Arcana'' species, and the findings of the two explorers would properly be recognized.&lt;br /&gt;
&lt;br /&gt;
== Legacy ==&lt;br /&gt;
[[Dr. Hatthroe]] would formally retract his previous comments in his memoirs published soon after in 1045, stating the following:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;It is with a heavy heart and great regret that I learn there was much truth behind the words of Simon Tully. Had we not been so fast to dismiss the possibility of creatures beyond our understanding, there are a great deal of tragedies we would have had the foresight to deter, and many lives of these creatures of the Arcane could have been spared.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
The tale of Nith is remembered as a caution to the consequences of distrust and paranoia. While he is honored as a brave individual that believed in the kindness of other species around him, the failures to believe in what the Scavengers did not yet comprehend formed a tragic pattern that would be repeated many times in the following decades.&lt;br /&gt;
&lt;br /&gt;
The monument to Nith remains in the town of [[Perseverance (Location|Perseverance]], and has been recognised as a formal point of pilgrimage for members of [[Arcana (Species)|Arcana]] [[Species]] wishing to pay respects to their ancestry.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Characters}}&lt;br /&gt;
[[Category:Characters]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
	<entry>
		<id>https://errawiki.playtable.top/index.php?title=Wolf_Arcana&amp;diff=684</id>
		<title>Wolf Arcana</title>
		<link rel="alternate" type="text/html" href="https://errawiki.playtable.top/index.php?title=Wolf_Arcana&amp;diff=684"/>
		<updated>2025-05-18T02:28:58Z</updated>

		<summary type="html">&lt;p&gt;ThatSprite: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Species&lt;br /&gt;
| name = Wolf Arcana&lt;br /&gt;
| name-scientific = Lupus Arcana&lt;br /&gt;
| parent-species = Arcana (Species)&lt;br /&gt;
| genetic-ancestors = Wolves&lt;br /&gt;
| arcana-based-on = Wolf/Wolves&lt;br /&gt;
| navbox-category = arcana}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
'''Wolf Arcana''' are an [[Arcana (Species)|Arcana]] subspecies related to ''Wolves''.&lt;br /&gt;
&lt;br /&gt;
== Notable Individuals ==&lt;br /&gt;
=== Arcana Wolves ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Arcana Wolf&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Arcana Wolf characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Advanced Arcana Wolves ===&lt;br /&gt;
{{#cargo_query:&lt;br /&gt;
tables=characters&lt;br /&gt;
|fields=characters._pageName&lt;br /&gt;
|where=characters.species = &amp;quot;Advanced Arcana Wolf&amp;quot;&lt;br /&gt;
|order by=characters.name ASC&lt;br /&gt;
|format=ul&lt;br /&gt;
|default = No Advanced Arcana Wolf characters found.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Navbox Species/Arcana}}&lt;br /&gt;
[[Category:Arcana Subspecies]]&lt;/div&gt;</summary>
		<author><name>ThatSprite</name></author>
	</entry>
</feed>